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Steam News5 July 201412y ago

Patch 0.82 bringing major AI & Gameplay improvements and Mac Support

0.82 patch brings Mac support and focuses on major AI & Gameplay improvements that were needed according to user feedback. There were many essential bug fixes that made the game a bit more stable.

Full notes

Full Ultimate General: Gettysburg update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
fixed0.82 patch brings Mac support and focuses on major AI & Gameplay improvements that were needed according to user feedback. There were many essential bug fixes that made the game a bit more stable. We have also addressed the annoying save bugs that prevented you from continuing campaigns in certain cases. Please read the patch notes below or in our blog: http://www.ultimategeneral.com/blog/ultimate-general-released-3rdpatch We recommend to start a new battle campaign and not load your old save for securing that there are no freeze issues.
addedNEW SPECIAL FEATURESUltimate General: Gettysburg is now officially available for Mac! If you already own the Windows PC version and have a Mac you can launch the game via Steam and it will be updated to the latest version. Note 1: An issue that also exists temporarily in PC but can be more evident in Retina displays is that controls are not very responsive in resolutions bigger than 1920x1080. If you notice map drag, movement arrows, rotation to not work very well according to your movements then lower the resolution via display settings. We are working to fix this in the future. Note 2: Bug reporter button is not available in Mac version. (most likely will be added later - but right now we advise you to use steam community or our forum for reporting) • Unit formation shapes now follow the ground morphology more accurately so you will be able to understand elevation and height more effectively together with the height map function of M key. Due to this enhanced visual setting the battlefield looks more realistic.
changedGAMEPLAY IMPROVEMENTSMajor AI improvement. AI now positions itself better and can be a very strong defender for all AI characters. It also will become harder to corner or completely encircle AI (especially the Union). • AI now is more effective in creating and keeping “organic” formations and lines, securing areas with cannons and standing troops. AI will now keep much better distances between enemy and friendly units, and will use reserves and fresh troops more wisely. • We made some melee changes in damages and mechanics. Now melee is much more decisive visually and in impact. Charging and frequent hand to hand combat can bring victorious moments but also can create heavy disorganization and exhaustion with realistic levels. • Combat, morale mechanics are further improved to sustain the slower more realistic pace (action and movement rates could become too slow in some rare cases - we are fixing this). • Your units will behave even more intelligently, making lines, rotating to enemy and targeting without overusing self-awareness ability. • Union vs Confederate combat effectiveness balanced better. Please report if Union is now a bit more powered in defense than necessary so we fine tune in next patch. • Improved soldier movement mechanics to be more realistic, less synced. • Generals Slocum and Stannard now reinforce you sooner as was needed in the speculative scenarios of prolonged Confederate attack in the 1st day.
fixedPERFORMANCE/GAME STABILITYIncluded the hotfix of ability to run game via alternate renderer for those who have difficulties launching the game: http://steamcommunity.com/games/306660/announcements/detail/1299602418108190020
fixedTEXT/CAMPAIGN BATTLE FLOWAll decision room text descriptions are available for days 1,2,3 except those pending to be fixed in next patch. • Many Battle flow issues fixed that caused wrong battle flow and premature ending. Some issues still remain - Please be patient until next

Ultimate General: Gettysburg changes

fixed0.82 patch brings Mac support and focuses on major AI & Gameplay improvements that were needed according to user feedback. There were many essential bug fixes that made the game a bit more stable. We have also addressed the annoying save bugs that prevented you from continuing campaigns in certain cases. Please read the patch notes below or in our blog: http://www.ultimategeneral.com/blog/ultimate-general-released-3rdpatch We recommend to start a new battle campaign and not load your old save for securing that there are no freeze issues.
addedUltimate General: Gettysburg is now officially available for Mac! If you already own the Windows PC version and have a Mac you can launch the game via Steam and it will be updated to the latest version. Note 1: An issue that also exists temporarily in PC but can be more evident in Retina displays is that controls are not very responsive in resolutions bigger than 1920x1080. If you notice map drag, movement arrows, rotation to not work very well according to your movements then lower the resolution via display settings. We are working to fix this in the future. Note 2: Bug reporter button is not available in Mac version. (most likely will be added later - but right now we advise you to use steam community or our forum for reporting) • Unit formation shapes now follow the ground morphology more accurately so you will be able to understand elevation and height more effectively together with the height map function of M key. Due to this enhanced visual setting the battlefield looks more realistic.
changedMajor AI improvement. AI now positions itself better and can be a very strong defender for all AI characters. It also will become harder to corner or completely encircle AI (especially the Union). • AI now is more effective in creating and keeping “organic” formations and lines, securing areas with cannons and standing troops. AI will now keep much better distances between enemy and friendly units, and will use reserves and fresh troops more wisely. • We made some melee changes in damages and mechanics. Now melee is much more decisive visually and in impact. Charging and frequent hand to hand combat can bring victorious moments but also can create heavy disorganization and exhaustion with realistic levels. • Combat, morale mechanics are further improved to sustain the slower more realistic pace (action and movement rates could become too slow in some rare cases - we are fixing this). • Your units will behave even more intelligently, making lines, rotating to enemy and targeting without overusing self-awareness ability. • Union vs Confederate combat effectiveness balanced better. Please report if Union is now a bit more powered in defense than necessary so we fine tune in next patch. • Improved soldier movement mechanics to be more realistic, less synced. • Generals Slocum and Stannard now reinforce you sooner as was needed in the speculative scenarios of prolonged Confederate attack in the 1st day.
fixedIncluded the hotfix of ability to run game via alternate renderer for those who have difficulties launching the game: http://steamcommunity.com/games/306660/announcements/detail/1299602418108190020
fixedAll decision room text descriptions are available for days 1,2,3 except those pending to be fixed in next patch. • Many Battle flow issues fixed that caused wrong battle flow and premature ending. Some issues still remain - Please be patient until next

0.82 patch brings Mac support and focuses on major AI & Gameplay improvements that were needed according to user feedback. There were many essential bug fixes that made the game a bit more stable. We have also addressed the annoying save bugs that prevented you from continuing campaigns in certain cases. Please read the patch notes below or in our blog: http://www.ultimategeneral.com/blog/ultimate-general-released-3rdpatch We recommend to start a new battle campaign and not load your old save for securing that there are no freeze issues.

Ultimate General: Gettysburg Patch 0.82 rev4685

---------------------

NEW SPECIAL FEATURES

• Ultimate General: Gettysburg is now officially available for Mac! If you already own the Windows PC version and have a Mac you can launch the game via Steam and it will be updated to the latest version.

Note 1

An issue that also exists temporarily in PC but can be more evident in Retina displays is that controls are not very responsive in resolutions bigger than 1920x1080. If you notice map drag, movement arrows, rotation to not work very well according to your movements then lower the resolution via display settings. We are working to fix this in the future.

Note 2

Bug reporter button is not available in Mac version. (most likely will be added later - but right now we advise you to use steam community or our forum for reporting) • Unit formation shapes now follow the ground morphology more accurately so you will be able to understand elevation and height more effectively together with the height map function of M key. Due to this enhanced visual setting the battlefield looks more realistic.

GAMEPLAY IMPROVEMENTS

• Major AI improvement. AI now positions itself better and can be a very strong defender for all AI characters. It also will become harder to corner or completely encircle AI (especially the Union). • AI now is more effective in creating and keeping “organic” formations and lines, securing areas with cannons and standing troops. AI will now keep much better distances between enemy and friendly units, and will use reserves and fresh troops more wisely. • We made some melee changes in damages and mechanics. Now melee is much more decisive visually and in impact. Charging and frequent hand to hand combat can bring victorious moments but also can create heavy disorganization and exhaustion with realistic levels. • Combat, morale mechanics are further improved to sustain the slower more realistic pace (action and movement rates could become too slow in some rare cases - we are fixing this). • Your units will behave even more intelligently, making lines, rotating to enemy and targeting without overusing self-awareness ability. • Union vs Confederate combat effectiveness balanced better. Please report if Union is now a bit more powered in defense than necessary so we fine tune in next patch. • Improved soldier movement mechanics to be more realistic, less synced. • Generals Slocum and Stannard now reinforce you sooner as was needed in the speculative scenarios of prolonged Confederate attack in the 1st day.

PERFORMANCE/GAME STABILITY

• Included the hotfix of ability to run game via alternate renderer for those who have difficulties launching the game: http://steamcommunity.com/games/306660/announcements/detail/1299602418108190020

TEXT/CAMPAIGN BATTLE FLOW

• All decision room text descriptions are available for days 1,2,3 except those pending to be fixed in next patch. • Many Battle flow issues fixed that caused wrong battle flow and premature ending. Some issues still remain - Please be patient until next

Source

Steam News / 5 July 2014

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