What changed
2 fixes3 additions0 changes0 removals
- Maps
- UI and audio
- Security
- Performance
addedWe thank you very much for the warm reception of our game and your continuous feedback and suggestions. Many things you have asked to improve or fix are now available in our newest patch. Important new features are the elevation map layer and the revamped, more realistic combat pace accompanied by an enhanced AI. Have a look at the patch notes in our site's blog (includes some informative images): http://www.ultimategeneral.com/blog/ultimate-general-released-2ndpatch or read below:
addedNEW SPECIAL FEATURESAdded Elevation Map Layer as many players requested. - You toggle on/off with the M key (you can re-assign button in settings). - You can use this additional map layer to understand which hills are good for placing your artillery. Height indications are measured in feet above sea level. • You can now restart a battle. This is a temporary solution until we finalize the multiple saves system.
fixedGAMEPLAY IMPROVEMENTSVarious and major AI improvements for better challenge. Union AI especially should be much more effective in holding their ground. • Melee balance improvement. Fixed cases that could result in too low damage. Cavalry should be more effective but still preserve its vulnerability to ranged fire. • Artillery more vulnerable to projectile damage so that it cannot be used as “tank” as it could be in some cases. • Terrain importance enhanced. Cover, Altitude bonus to range, Movement penalties increased for making the good defensive positions even tougher to capture. • Various improvements to morale, damage rate, combat mechanics, including the above mentioned result in a more satisfying combat pace. Not too slow, not too fast. We need your feedback if this is noticeable and works as you like. • Flanking/Rear damage increased for more rewarding tactical maneuvers for you and the AI. • Several improvements in Scenes concerning time of reinforcements and random events. For Union especially this will help them to have better chances in 1st day as the reinforcement routs and random delays are not as strict as before, so the flow of battle is more intense. Slocum reinforcements sometimes can delay too much and so Union AI has difficulties withstanding a possible evening attack. We will fully address this problem in next patch.
fixedPERFORMANCE/GAME STABILITYPerformance and FPS improvement. Lag issues should now be much less. • Possible 3-4 seconds freezes should now not happen as frequently as before. Please let us know if you still get this problem. • Fixed additional bug issues that caused game crashes in moment of any battle start. Next week we will sort any other pending issue related to supported resolutions. • A new troubleshooting button is added temporarily to menu to lead you to solutions to common problems (needs internet connection).
addedCONTROLSThe LoS of your selected unit (the area it can see) now no longer creates a so dark area around the unit. • [NEW] You can now tune the LoS intensity and duration. Go to Options=>Gameplay and set it to your liking. • [NEW] You can now use alternatively a key to rotate your units instead of middle mouse button. Default button is TAB and you can re-assign it in settings. To use, select a unit, and while pressing TAB use your mouse to rotate. • Improved Formations pathfinding. • Now you move only the visible units belonging to a group. This helps to control your saved formation groups better.
Ultimate General: Gettysburg changes
addedWe thank you very much for the warm reception of our game and your continuous feedback and suggestions. Many things you have asked to improve or fix are now available in our newest patch. Important new features are the elevation map layer and the revamped, more realistic combat pace accompanied by an enhanced AI. Have a look at the patch notes in our site's blog (includes some informative images): http://www.ultimategeneral.com/blog/ultimate-general-released-2ndpatch or read below:
addedAdded Elevation Map Layer as many players requested. - You toggle on/off with the M key (you can re-assign button in settings). - You can use this additional map layer to understand which hills are good for placing your artillery. Height indications are measured in feet above sea level. • You can now restart a battle. This is a temporary solution until we finalize the multiple saves system.
fixedVarious and major AI improvements for better challenge. Union AI especially should be much more effective in holding their ground. • Melee balance improvement. Fixed cases that could result in too low damage. Cavalry should be more effective but still preserve its vulnerability to ranged fire. • Artillery more vulnerable to projectile damage so that it cannot be used as “tank” as it could be in some cases. • Terrain importance enhanced. Cover, Altitude bonus to range, Movement penalties increased for making the good defensive positions even tougher to capture. • Various improvements to morale, damage rate, combat mechanics, including the above mentioned result in a more satisfying combat pace. Not too slow, not too fast. We need your feedback if this is noticeable and works as you like. • Flanking/Rear damage increased for more rewarding tactical maneuvers for you and the AI. • Several improvements in Scenes concerning time of reinforcements and random events. For Union especially this will help them to have better chances in 1st day as the reinforcement routs and random delays are not as strict as before, so the flow of battle is more intense. Slocum reinforcements sometimes can delay too much and so Union AI has difficulties withstanding a possible evening attack. We will fully address this problem in next patch.
fixedPerformance and FPS improvement. Lag issues should now be much less. • Possible 3-4 seconds freezes should now not happen as frequently as before. Please let us know if you still get this problem. • Fixed additional bug issues that caused game crashes in moment of any battle start. Next week we will sort any other pending issue related to supported resolutions. • A new troubleshooting button is added temporarily to menu to lead you to solutions to common problems (needs internet connection).
addedThe LoS of your selected unit (the area it can see) now no longer creates a so dark area around the unit. • [NEW] You can now tune the LoS intensity and duration. Go to Options=>Gameplay and set it to your liking. • [NEW] You can now use alternatively a key to rotate your units instead of middle mouse button. Default button is TAB and you can re-assign it in settings. To use, select a unit, and while pressing TAB use your mouse to rotate. • Improved Formations pathfinding. • Now you move only the visible units belonging to a group. This helps to control your saved formation groups better.
We thank you very much for the warm reception of our game and your continuous feedback and suggestions. Many things you have asked to improve or fix are now available in our newest patch. Important new features are the elevation map layer and the revamped, more realistic combat pace accompanied by an enhanced AI. Have a look at the patch notes in our site's blog (includes some informative images): http://www.ultimategeneral.com/blog/ultimate-general-released-2ndpatch or read below:
Ultimate General: Gettysburg Patch 0.81 rev4590
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NEW SPECIAL FEATURES
• Added Elevation Map Layer as many players requested. - You toggle on/off with the M key (you can re-assign button in settings). - You can use this additional map layer to understand which hills are good for placing your artillery. Height indications are measured in feet above sea level. • You can now restart a battle. This is a temporary solution until we finalize the multiple saves system.
GAMEPLAY IMPROVEMENTS
• Various and major AI improvements for better challenge. Union AI especially should be much more effective in holding their ground. • Melee balance improvement. Fixed cases that could result in too low damage. Cavalry should be more effective but still preserve its vulnerability to ranged fire. • Artillery more vulnerable to projectile damage so that it cannot be used as “tank” as it could be in some cases. • Terrain importance enhanced. Cover, Altitude bonus to range, Movement penalties increased for making the good defensive positions even tougher to capture. • Various improvements to morale, damage rate, combat mechanics, including the above mentioned result in a more satisfying combat pace. Not too slow, not too fast. We need your feedback if this is noticeable and works as you like. • Flanking/Rear damage increased for more rewarding tactical maneuvers for you and the AI. • Several improvements in Scenes concerning time of reinforcements and random events. For Union especially this will help them to have better chances in 1st day as the reinforcement routs and random delays are not as strict as before, so the flow of battle is more intense. Slocum reinforcements sometimes can delay too much and so Union AI has difficulties withstanding a possible evening attack. We will fully address this problem in next patch.
• Performance and FPS improvement. Lag issues should now be much less. • Possible 3-4 seconds freezes should now not happen as frequently as before. Please let us know if you still get this problem. • Fixed additional bug issues that caused game crashes in moment of any battle start. Next week we will sort any other pending issue related to supported resolutions. • A new troubleshooting button is added temporarily to menu to lead you to solutions to common problems (needs internet connection).
CONTROLS
• The LoS of your selected unit (the area it can see) now no longer creates a so dark area around the unit. • [NEW] You can now tune the LoS intensity and duration. Go to Options=>Gameplay and set it to your liking. • [NEW] You can now use alternatively a key to rotate your units instead of middle mouse button. Default button is TAB and you can re-assign it in settings. To use, select a unit, and while pressing TAB use your mouse to rotate. • Improved Formations pathfinding. • Now you move only the visible units belonging to a group. This helps to control your saved formation groups better.
TEXT
• Various Corrections/Additions in main menu and battle description texts. • All battle description