HomeGamesUpdatesPricingMethodology
Steam News18 May 20188y ago

Patch v1.10 HotFix

Hello Generals, We would like to inform you that a small update became available, addressing mainly a small bug related with a supply perk. We fixed it thanks to your feedback and added a few more improvements.

Full notes

Full Ultimate General: Civil War update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Generals, We would like to inform you that a small update became available, addressing mainly a small bug related with a supply perk. We fixed it thanks to your feedback and added a few more improvements. Take a look what is included in our official blog or below:

What changed

5 fixes0 additions1 change0 removals
  • Fixes
  • Balance
  • Events
fixedHello Generals, We would like to inform you that a small update became available, addressing mainly a small bug related with a supply perk. We fixed it thanks to your feedback and added a few more improvements. Take a look what is included in our official blog or below:
fixedUltimate General: Civil War v1.10 rev.17781Fixed the Generals' "Strategy" perk. Previously it was applying only inside the General's radius and not "Passively" as indicated.
fixedUltimate General: Civil War v1.10 rev.17781Fixed a small fortification bug in Battle of Chancellorsville.
fixedUltimate General: Civil War v1.10 rev.17781Fixed issue in strength balance in Battle of 1st Manassas. Previously the local forces of player and AI were maximized (could reach 2,950 strength) and player forces played insignificant role in the battle.
fixedUltimate General: Civil War v1.10 rev.17781Fixed a timer issue in Battle of Shiloh South Player version. The timer expired but battle did not end until the end of day.
changedUltimate General: Civil War v1.10 rev.17781Player reinforcements in Battle "Stay Alert" delay more to make the battle more challenging.

Ultimate General: Civil War changes

fixedHello Generals, We would like to inform you that a small update became available, addressing mainly a small bug related with a supply perk. We fixed it thanks to your feedback and added a few more improvements. Take a look what is included in our official blog or below:
fixedFixed the Generals' "Strategy" perk. Previously it was applying only inside the General's radius and not "Passively" as indicated.
fixedFixed a small fortification bug in Battle of Chancellorsville.
fixedFixed issue in strength balance in Battle of 1st Manassas. Previously the local forces of player and AI were maximized (could reach 2,950 strength) and player forces played insignificant role in the battle.
fixedFixed a timer issue in Battle of Shiloh South Player version. The timer expired but battle did not end until the end of day.

Ultimate General: Civil War v1.10 rev.17781

  • Fixed the Generals' "Strategy" perk. Previously it was applying only inside the General's radius and not "Passively" as indicated.

  • Fixed a small fortification bug in Battle of Chancellorsville.

  • Fixed issue in strength balance in Battle of 1st Manassas. Previously the local forces of player and AI were maximized (could reach 2,950 strength) and player forces played insignificant role in the battle.

  • Fixed a timer issue in Battle of Shiloh South Player version. The timer expired but battle did not end until the end of day.

  • Player reinforcements in Battle "Stay Alert" delay more to make the battle more challenging.

  • AI will keep more effective distance from player, thus it will protect its flanks better and attempt to flank more often.

  • AI will concentrate more effectively its forces against player's weak points.

Your continuous feedback always helps. Share it in our forums: Official forum: Link Steam forum: Link Enjoy! The Game-Labs Team

Source

Steam News / 18 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.