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Steam News13 December 20241y ago

Critical Bug Fixes And Code Changes - V 1.3.5

Hello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update.

Full notes

Full Ultimate Epic Battle Simulator 2 update

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Repeated intro

Hello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update. We wanted to get this patch out for the holidays since some pretty critical bugs have been fixed.

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • Performance
  • Gameplay
fixedHello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update. We wanted to get this patch out for the holidays since some pretty critical bugs have been fixed.
fixedCritical bug fixed which caused units to disappear when using multiple armies of the same mod unit in one battle. -Another critical bug fixed which caused GPU memory leaks when exiting back to main menu after battle. Often GPU memory remained after battle, this was a combination of chain reaction errors and a Unity engine bug. -Big improvements to hit boxes when fighting as a possessed unit. -Added inverse kinematics to more units for first person.
addedMerry Christmas everyone! We will see you all in the new year for a large content update!

-Critical bug fixed which caused units to disappear when using multiple armies of the same mod unit in one battle. -Another critical bug fixed which caused GPU memory leaks when exiting back to main menu after battle. Often GPU memory remained after battle, this was a combination of chain reaction errors and a Unity engine bug. -Big improvements to hit boxes when fighting as a possessed unit. -Added inverse kinematics to more units for first person.

Merry Christmas everyone! We will see you all in the new year for a large content update!

Regards,

Brilliant Game Studios.

Source

Steam News / 13 December 2024

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