Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character.
Full notes
Full Ultimate Epic Battle Simulator 2 update
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Repeated intro
Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many users since many people do not have access to the tools required, or the experience required.
What changed
0 fixes0 additions1 change1 removal
Performance
changedHello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many users since many people do not have access to the tools required, or the experience required.
removedGreat news! Modded characters are now completely automatically optimized procedurally in game. not only does the system automatically crunch and remove polygons for distant characters, but it's even smart enough to identify objects (such as weapons and shields) that can be easily turned into sprites to ensure those small details are preserved at long render distances, all while keeping frame counts up. We look forward to the first update for mod support and we cannot wait to see your work!
Ultimate Epic Battle Simulator 2 changes
changedHello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many users since many people do not have access to the tools required, or the experience required.
removedGreat news! Modded characters are now completely automatically optimized procedurally in game. not only does the system automatically crunch and remove polygons for distant characters, but it's even smart enough to identify objects (such as weapons and shields) that can be easily turned into sprites to ensure those small details are preserved at long render distances, all while keeping frame counts up. We look forward to the first update for mod support and we cannot wait to see your work!
Great news! Modded characters are now completely automatically optimized procedurally in game. not only does the system automatically crunch and remove polygons for distant characters, but it's even smart enough to identify objects (such as weapons and shields) that can be easily turned into sprites to ensure those small details are preserved at long render distances, all while keeping frame counts up. We look forward to the first update for mod support and we cannot wait to see your work!
Screen shot shows the results of completely automatic LOD generation. Note the shield and spear were turned into 2D sprites.