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Steam News12 July 20187y ago

Ultimate Arena Patch 1.8.0

- Updated game engine. - Added DEMO version. - Added new map: TDM - Factory. - Added new character - Pietro Smusi (exclusive) - Added underwater combat with oxygen system.

Full notes

Full Ultimate Arena FPS update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedUpdated game engine. - Added DEMO version. - Added new map: TDM - Factory. - Added new character - Pietro Smusi (exclusive) - Added underwater combat with oxygen system. - Added performance awards (Multi-kills, Accuracy and Perfects). - Added color picker in the settings for Ultimarine characters. - Added playable warmup mode. You can now explore maps before other players join the session. - Added player taunt action (default is "U" key). - Added notification for players who join/leave the current session. - Added fading material to spent projectiles, gibs and player respawns. - Added third person animation for Gas Rifle secondary fire. - Added max spectators setting to "Host Game" menu. - Added more animations to HUD. - Added working "Join as spectator" checkbox in "Join Game" menu. - Added ability to view player HUD as spectator. - Added tooltips while hovering over scoreboard icons. - Added audio cues for flag scoring and win/lose announcer events. - Armor now absorbs damage, protecting health. - Slightly increased player acceleration. - Fixed an issue which caused player positions to desync when connecting to a match in progress. - Fixed a player movement bug which allowed sliding around the map at high speed. - Fixed FPS counter resetting when opening the scoreboard. - Fixed Plasma Cannon projectile collision issue which caused plasma balls to collide as soon as fired. - Fixed Gas Rifle primary fire sometimes causing harm to player when not intended. - Fixed spectator not being able to move as Host on personal sessions. - Fixed next map not loading when a Host Game session has ended. - Fixed specator mode sometimes causing game to crash. - Fixed an inssue with player corpses physics. - Fixed various crashes. - Adjusted post processing to reduce excessive light glare effects. - Remade Gauntlet weapon model. - Remade kill/death messages system in HUD. - Changed Grenade Launcher alt-fire to use a delay before detonating projectiles. - Changed Ultimate Damage powerup effect on player weapons. - Changed Crossbow alt-fire particle. - Changed Portals system on Hall map. - Minor changes and improvements to UI, particles and gameplay. Balance changes (slight increase in damage to nearly all weapons) - Adjusted Gauntlet weapon area of effect. - Increased Gauntlet primay fire damage. - Increased Pistol primary fire damage. - Reduced pistol rate of fire. - Increased Pistol secondary fire ammo capacity. - Increased Pistol secondary fire pickup ammo amount. - Increased Gas Rifle primary fire damage. - Increased Rocket Launcher damage. - Increased Grenade Launcher damage. - Increased Grenade Launcher rate of fire. - Increased Shotguns damage. - Increased Single Shotgun bullet spread. - Increased Laser Prism damage. - Increased Assault Rifle damage.

Ultimate Arena FPS changes

fixedUpdated game engine. - Added DEMO version. - Added new map: TDM - Factory. - Added new character - Pietro Smusi (exclusive) - Added underwater combat with oxygen system. - Added performance awards (Multi-kills, Accuracy and Perfects). - Added color picker in the settings for Ultimarine characters. - Added playable warmup mode. You can now explore maps before other players join the session. - Added player taunt action (default is "U" key). - Added notification for players who join/leave the current session. - Added fading material to spent projectiles, gibs and player respawns. - Added third person animation for Gas Rifle secondary fire. - Added max spectators setting to "Host Game" menu. - Added more animations to HUD. - Added working "Join as spectator" checkbox in "Join Game" menu. - Added ability to view player HUD as spectator. - Added tooltips while hovering over scoreboard icons. - Added audio cues for flag scoring and win/lose announcer events. - Armor now absorbs damage, protecting health. - Slightly increased player acceleration. - Fixed an issue which caused player positions to desync when connecting to a match in progress. - Fixed a player movement bug which allowed sliding around the map at high speed. - Fixed FPS counter resetting when opening the scoreboard. - Fixed Plasma Cannon projectile collision issue which caused plasma balls to collide as soon as fired. - Fixed Gas Rifle primary fire sometimes causing harm to player when not intended. - Fixed spectator not being able to move as Host on personal sessions. - Fixed next map not loading when a Host Game session has ended. - Fixed specator mode sometimes causing game to crash. - Fixed an inssue with player corpses physics. - Fixed various crashes. - Adjusted post processing to reduce excessive light glare effects. - Remade Gauntlet weapon model. - Remade kill/death messages system in HUD. - Changed Grenade Launcher alt-fire to use a delay before detonating projectiles. - Changed Ultimate Damage powerup effect on player weapons. - Changed Crossbow alt-fire particle. - Changed Portals system on Hall map. - Minor changes and improvements to UI, particles and gameplay. Balance changes (slight increase in damage to nearly all weapons) - Adjusted Gauntlet weapon area of effect. - Increased Gauntlet primay fire damage. - Increased Pistol primary fire damage. - Reduced pistol rate of fire. - Increased Pistol secondary fire ammo capacity. - Increased Pistol secondary fire pickup ammo amount. - Increased Gas Rifle primary fire damage. - Increased Rocket Launcher damage. - Increased Grenade Launcher damage. - Increased Grenade Launcher rate of fire. - Increased Shotguns damage. - Increased Single Shotgun bullet spread. - Increased Laser Prism damage. - Increased Assault Rifle damage.

- Updated game engine. - Added DEMO version. - Added new map: TDM - Factory. - Added new character - Pietro Smusi (exclusive) - Added underwater combat with oxygen system. - Added performance awards (Multi-kills, Accuracy and Perfects). - Added color picker in the settings for Ultimarine characters. - Added playable warmup mode. You can now explore maps before other players join the session. - Added player taunt action (default is "U" key). - Added notification for players who join/leave the current session. - Added fading material to spent projectiles, gibs and player respawns. - Added third person animation for Gas Rifle secondary fire. - Added max spectators setting to "Host Game" menu. - Added more animations to HUD. - Added working "Join as spectator" checkbox in "Join Game" menu. - Added ability to view player HUD as spectator. - Added tooltips while hovering over scoreboard icons. - Added audio cues for flag scoring and win/lose announcer events. - Armor now absorbs damage, protecting health. - Slightly increased player acceleration. - Fixed an issue which caused player positions to desync when connecting to a match in progress. - Fixed a player movement bug which allowed sliding around the map at high speed. - Fixed FPS counter resetting when opening the scoreboard. - Fixed Plasma Cannon projectile collision issue which caused plasma balls to collide as soon as fired. - Fixed Gas Rifle primary fire sometimes causing harm to player when not intended. - Fixed spectator not being able to move as Host on personal sessions. - Fixed next map not loading when a Host Game session has ended. - Fixed specator mode sometimes causing game to crash. - Fixed an inssue with player corpses physics. - Fixed various crashes. - Adjusted post processing to reduce excessive light glare effects. - Remade Gauntlet weapon model. - Remade kill/death messages system in HUD. - Changed Grenade Launcher alt-fire to use a delay before detonating projectiles. - Changed Ultimate Damage powerup effect on player weapons. - Changed Crossbow alt-fire particle. - Changed Portals system on Hall map. - Minor changes and improvements to UI, particles and gameplay. Balance changes (slight increase in damage to nearly all weapons) - Adjusted Gauntlet weapon area of effect. - Increased Gauntlet primay fire damage. - Increased Pistol primary fire damage. - Reduced pistol rate of fire. - Increased Pistol secondary fire ammo capacity. - Increased Pistol secondary fire pickup ammo amount. - Increased Gas Rifle primary fire damage. - Increased Rocket Launcher damage. - Increased Grenade Launcher damage. - Increased Grenade Launcher rate of fire. - Increased Shotguns damage. - Increased Single Shotgun bullet spread. - Increased Laser Prism damage. - Increased Assault Rifle damage.

Source

Steam News / 12 July 2018

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