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Full Ultimate ADOM - Caverns of Chaos update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
Together with developer Team ADOM we have today released our traditional roguelike Ultimate ADOM on Steam!
In addition to the full release and leaving the Early Access, we have launched a massive content update: The ‘Update of the Living Dead’.
But first, check out the full release trailer:
Ultimate ADOM Release-Livestream on Twitch!
To celebrate the full release of Ultimate ADOM, Assemble's Uwe will livestream the full release version, giving you a glimpse of what the game looks like and the new Necromancer class! Tune in starting at 2pm CEST/5am PT/8am ET on:
Our official Twitch-channel: https://www.twitch.tv/assembleentertainment
Our official YouTube-channel: https://youtu.be/656fqj2Ey0Y
Or on our official Steam Store page as live-broadcast: https://store.steampowered.com/app/1266820/Ultimate_ADOM__Caverns_of_Chaos/
The ‘Update of the Living Dead’
Newly added
The Necromancer joins the ranks of playable classes.
A master of death magic and grafting, a powerful necromancer my choose to follow the path of Lichcraft, turning themselves into a powerful undead creature.
Two new magical effects:
Life Draining will steal your enemies' life force and apply it to you.
Necrotic Damage completely bypasses armor.
Three new magical skill trees for a total of 68 new skills and 19 new spells:
Death Mastery will set you on your path to Lichdom.
Summoning Evil Spirits will grant you undead allies to slaughter your foes with.
Death Magic grants you mastery over Life Drain and Necrotic Damage spells.
The factions now reward your loyalty and progress.
Accumulate their favour by playing for the same faction repeatedly, and gain powerful boons from them when starting new characters. Each faction will provide different starting equipment or stat boosts.
More than 20 new monsters have entered the Caverns of Chaos on all levels.
Several new items and story elements have been added.
During custom character creation, you can now fully customize your looks.
Improvements, QoL, Balancing and more!
Many monsters have also dabbled in the arcane and divine magic skills.
Beware of kobold wizards and more powerful casters, for they can learn all the spells you can, and then some more!
Power points and spell costs have been completely rebalanced.
Additionally, many spells will now scale much better when cast at a higher character level.
Many buff spells can now be toggled to run indefinitely until cancelled or dispelled.
These will instead reduce your maximum power while running. E.g. no more reapplying Ice Armor every ten steps!
If you attack one and the same target multiple times in a row, your chance of hitting progressively increases, meaning you have a fighting chance even against enemies that are very hard to hit. If you interrupt your flurry of blows with any other action, this effect resets! Also beware: monsters may use this against you, too.
Elemental effects make much more sense now. Especially fish do not like if you freeze water around them.
Keyboard players rejoice! Several additional commands can now be accessed by keyboard: D - drink, E - eat, U - use, R - read, Z - zap.
You can now customize how the inventory screen (for the backpack and items on the ground) looks like with two new modes. One is a bit more elaborate, while the other is more compact.
The Tome Of Knowledge now contains more explanation texts for the UI to help new players find their way into learning what things mean even faster.
Visual combat feedback has been optimized. Hits that are dealing damage are shown in red, while hits
Source
Changelog.gg summarizes and formats this update. How we read updates.
