HomeGamesUpdatesPricingMethodology
Steam News26 February 20215y ago

Ultimate ADOM Early Access Community-Feedback Update (0.7.3) released!

Adventurers! We are happy to be able to release Ultimate ADOM 0.7.3.! Please note that save games are not yet backwards compatible.

Full notes

Full Ultimate ADOM - Caverns of Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions9 changes2 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
changedThe most important changes:Food will now heal you slightly, if consumed.
addedThe most important changes:Lots of new keyboard commands: 'v' to cast a spell, 1 to 0 to directly use the hotbar and single items are now picked up without opening the inventory. And there's even more though!
changedThe most important changes:Better controller support.
changedThe most important changes:Many UI changes, like e.g. a permanently open game log, which you can toggle in the options.
changedThe most important changes:Some balancing changes, e.g. tuning down some weapon skills, which were scaling too much damage.
changedContent:Food no longer is useless. While Hunger and the full Food system (including the beloved feasting on enemy corpses to gain new abilities) will not make it into the game before March, you no longer have to rely on harvesting food items for them to benefit you. Consuming food will now provide a small health boost.
'v' to cast a spell,10'v' to cast a spell, decreased, nerf

Adventurers! We are happy to be able to release Ultimate ADOM 0.7.3.!

Please note that save games are not yet backwards compatible. If you want to continue playing an older save game, you need to play an older version of Ultimate ADOM on Steam.

The most important changes:

  • Powerful artifacts have made it into the hands of dungeon denizens! Starting at level 3, watch out for powerful enemies you might be better off avoiding, though the items they carry might be worth the risk.

  • Food will now heal you slightly, if consumed.

  • Lots of new keyboard commands: 'v' to cast a spell, 1 to 0 to directly use the hotbar and single items are now picked up without opening the inventory. And there's even more though!

  • Resting until healing, and resting until power recharge.

  • Better controller support.

  • Many UI changes, like e.g. a permanently open game log, which you can toggle in the options.

  • Some balancing changes, e.g. tuning down some weapon skills, which were scaling too much damage.

  • And much more! See the full release notes below!

Have fun - we are looking forward to your continuing feedback!

Please find below the detailed change notes:

Enhancements:

Content:

  • The caverns just got a lot more deadly. Starting at dungeon level 3, you may encounter powerful mini boss monsters carrying unique artifacts with them. Don't forget that avoiding powerful enemies is a valid response! Defeating these creatures will tax your mastery of your skills.

  • Food no longer is useless. While Hunger and the full Food system (including the beloved feasting on enemy corpses to gain new abilities) will not make it into the game before March, you no longer have to rely on harvesting food items for them to benefit you. Consuming food will now provide a small health boost.

Keyboard controls:

  • Now, you can cast spells directly via 'v' verbalising them without going through the action menu.

  • Healing until rested (or interupted) is now available by holding 'Shift' and either or on the Numpad. Like auto-exploring, you can stop this at any time by pressing a key, clicking the mouse or the gamepad.

  • If you hold 'Shift' and 'v', your character will rest until interrupted, or when at full Power for more spellcasting.

  • In addition to using or on the numpad to wait a turn, you can now also use '.' as used by other rogue-likes.

  • If you press ',' to pick up items and a single item is lying on the ground it is directly picked up without having to open the inventory.

  • The entries in the toolbar can now be activated with the hotkeys '1' to '0’.

Gamepad controls:

  • The repeat delay and repeat rate can now be configured separately from the keyboard settings. By our experience, the new defaults were slightly too fast for controllers.

  • You can now pick up items with the button.

  • The dead zones for some gamepad axis are now increased which should prevent getting erroneous input from other input devices that use the same axis (e.g. HOTAS setups).

Tooltips:

  • Item weight no longer is shown in the item tooltips, because our current inventory system is slot-based instead of weight-based right now.

UI:

  • The game log is shown all the time now. You can change this in the settings or simply change the transparency.

  • Certain panels should no longer look weird on very wide displays.

  • Now, the game is allowed to render in

Source

Steam News / 26 February 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.