What changed
0 fixes1 addition0 changes0 removals
addedThe game has been released to Early access on March 13th. Yet there is still lots to do on the roadmap. Normal devs probably take a break or smh, but I guess I'll skip that since the game didn't do that good on the launch day. I have already been working for the next big update. EXPEDITIONS UPDATE - In this version of the game, players will get a brand new spell which will slow down the enemy mobs. But the greater side of it, if you manage to kill those mobs while they are in the spells debuff, they will drop their souls (Cards). - These Cards won't be sellable. You can fuse those cards with the same level of cards to get more powerful fusions of them. Which then, you can send those monster souls on EXPEDITIONS. Each expedition has it's own difficulty level, with corresponding reward pool of course. - But be careful, those souls (Cards) on the EXPEDITION might get destroyed as well. If the expedition succeeds, and the souls (Cards) return to their home, then you will be granted with rewards which can be collected trough the taming pen inside the Safe Town (hub area). - And I will release a monster drop items balance for the game as well. It seems like they are dropping way more parchment then intended :)
UltiMage changes
addedThe game has been released to Early access on March 13th. Yet there is still lots to do on the roadmap. Normal devs probably take a break or smh, but I guess I'll skip that since the game didn't do that good on the launch day. I have already been working for the next big update. EXPEDITIONS UPDATE - In this version of the game, players will get a brand new spell which will slow down the enemy mobs. But the greater side of it, if you manage to kill those mobs while they are in the spells debuff, they will drop their souls (Cards). - These Cards won't be sellable. You can fuse those cards with the same level of cards to get more powerful fusions of them. Which then, you can send those monster souls on EXPEDITIONS. Each expedition has it's own difficulty level, with corresponding reward pool of course. - But be careful, those souls (Cards) on the EXPEDITION might get destroyed as well. If the expedition succeeds, and the souls (Cards) return to their home, then you will be granted with rewards which can be collected trough the taming pen inside the Safe Town (hub area). - And I will release a monster drop items balance for the game as well. It seems like they are dropping way more parchment then intended :)
The game has been released to Early access on March 13th. Yet there is still lots to do on the roadmap. Normal devs probably take a break or smh, but I guess I'll skip that since the game didn't do that good on the launch day. I have already been working for the next big update. EXPEDITIONS UPDATE - In this version of the game, players will get a brand new spell which will slow down the enemy mobs. But the greater side of it, if you manage to kill those mobs while they are in the spells debuff, they will drop their souls (Cards). - These Cards won't be sellable. You can fuse those cards with the same level of cards to get more powerful fusions of them. Which then, you can send those monster souls on EXPEDITIONS. Each expedition has it's own difficulty level, with corresponding reward pool of course. - But be careful, those souls (Cards) on the EXPEDITION might get destroyed as well. If the expedition succeeds, and the souls (Cards) return to their home, then you will be granted with rewards which can be collected trough the taming pen inside the Safe Town (hub area). - And I will release a monster drop items balance for the game as well. It seems like they are dropping way more parchment then intended :)