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Steam News26 April 20262mo ago

Extreme mode, level loading, and options

-Optimization of the characters' physics -Added an option to reverse the camera axis and the field of view -Addition of an extreme mode (accessible in the menu).

Full notes

Full UKNON Jones - Portal update

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What changed

0 fixes1 addition6 changes0 removals
  • Performance
  • UI and audio
  • Balance
  • Gameplay
changedOptimization of the characters' physics
addedAdded an option to reverse the camera axis and the field of view
changedThe high-performance mode is even more efficient
changedOptimization of level 9
changedThe performance mode uses less resources (as a reminder: it activates automatically if the game runs at less than 30 fps on the title screen)
changedThe cooldown for changing characters has increased by 0.1 seconds

UKNON Jones - Portal changes

changedOptimization of the characters' physics
addedAdded an option to reverse the camera axis and the field of view
changedThe high-performance mode is even more efficient
changedOptimization of level 9
changedThe performance mode uses less resources (as a reminder: it activates automatically if the game runs at less than 30 fps on the title screen)

-Optimization of the characters' physics

-Added an option to reverse the camera axis and the field of view

-Addition of an extreme mode (accessible in the menu). The end-of-level shields injure the player on contact and Evil Elsa constantly sends electric balls (the number of seconds apart depends on the levels). Most levels are also darker in the extreme mode (except for the lava mode, which is brighter)

-The player can load the level in which he had stopped BEFORE the end of the level (or if the game crashed). This option is accessible in the menu. Saves disappear if the player finishes level 1.

-The high-performance mode is even more efficient

-Setting up a bug where you could skip level 2 if you started level 1 again

-Optimization of level 9

-The performance mode uses less resources (as a reminder: it activates automatically if the game runs at less than 30 fps on the title screen)

-The cooldown for changing characters has increased by 0.1 seconds

-Change in how the levels are loaded. Because before, a level could be skipped by mistake. It’s become impossible for this bug to happen again now.

-The game now recharges itself when you die at the end of the level, in case it doesn’t reload itself.

-Time stops now after beating the first boss

-The first boss’s victory screen behaves differently due to a recent bug

Source

Steam News / 26 April 2026

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