Hello and thank you for taking interest in our first game! This means a lot to us, so we would love to hear any feedback and see any wacky screenshots that guys may have.
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Full Uh Oh Bartender update
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addedHello and thank you for taking interest in our first game! This means a lot to us, so we would love to hear any feedback and see any wacky screenshots that guys may have. When we first conceptualized this game, we knew we wanted something simple and replayable. We ended up producing a game inspired by Keep Talking and Nobody Explodes, but with a bartending twist. As the game progressed in development we started noticing how unexpectedly hilarious we found certain parts of the game to be. From the dumb, randomly generated drink names to the absurdly underage costumers, this game has been incredibly fun to create and playtest. We hope you guys have just as much fun playing it as we had making it. We are basically a company filled with game dev amateurs, but we are very ambitious and motivated amateurs. Being a group of childhood friends, we have a blast when together, and we are used to yelling at each other when needed. To put it simply, we love each other and we love making games. That being said, we are also a bunch of buffoons who came up with the crazy idea of creating a new game every month this summer. This is the first game that has been created by way of this challenge and it turned out so much better than we ever could have hoped for. Just because we have this foolish one-game-a-month challenge, doesn't mean we will never update this game or touch this game again. Although it'll make the next 2 months much harder, we plan to be very active in the community and put out updates including bug fixes and gameplay balances as needed. Any new content updates, if we ever do make any (we have already talked about a few ideas for some), probably won't come out until after the summer is over. Once again, thank you so much to all of you. Even if all you did was look at our steam page and not buy the game, that still shows that there was something about our game that interested you. This is a whole new experience for us and we're all feeling an intense rush of emotions moving into the release of our first game.
Uh Oh Bartender changes
addedHello and thank you for taking interest in our first game! This means a lot to us, so we would love to hear any feedback and see any wacky screenshots that guys may have. When we first conceptualized this game, we knew we wanted something simple and replayable. We ended up producing a game inspired by Keep Talking and Nobody Explodes, but with a bartending twist. As the game progressed in development we started noticing how unexpectedly hilarious we found certain parts of the game to be. From the dumb, randomly generated drink names to the absurdly underage costumers, this game has been incredibly fun to create and playtest. We hope you guys have just as much fun playing it as we had making it. We are basically a company filled with game dev amateurs, but we are very ambitious and motivated amateurs. Being a group of childhood friends, we have a blast when together, and we are used to yelling at each other when needed. To put it simply, we love each other and we love making games. That being said, we are also a bunch of buffoons who came up with the crazy idea of creating a new game every month this summer. This is the first game that has been created by way of this challenge and it turned out so much better than we ever could have hoped for. Just because we have this foolish one-game-a-month challenge, doesn't mean we will never update this game or touch this game again. Although it'll make the next 2 months much harder, we plan to be very active in the community and put out updates including bug fixes and gameplay balances as needed. Any new content updates, if we ever do make any (we have already talked about a few ideas for some), probably won't come out until after the summer is over. Once again, thank you so much to all of you. Even if all you did was look at our steam page and not buy the game, that still shows that there was something about our game that interested you. This is a whole new experience for us and we're all feeling an intense rush of emotions moving into the release of our first game.
Hello and thank you for taking interest in our first game! This means a lot to us, so we would love to hear any feedback and see any wacky screenshots that guys may have. When we first conceptualized this game, we knew we wanted something simple and replayable. We ended up producing a game inspired by Keep Talking and Nobody Explodes, but with a bartending twist. As the game progressed in development we started noticing how unexpectedly hilarious we found certain parts of the game to be. From the dumb, randomly generated drink names to the absurdly underage costumers, this game has been incredibly fun to create and playtest. We hope you guys have just as much fun playing it as we had making it. We are basically a company filled with game dev amateurs, but we are very ambitious and motivated amateurs. Being a group of childhood friends, we have a blast when together, and we are used to yelling at each other when needed. To put it simply, we love each other and we love making games. That being said, we are also a bunch of buffoons who came up with the crazy idea of creating a new game every month this summer. This is the first game that has been created by way of this challenge and it turned out so much better than we ever could have hoped for. Just because we have this foolish one-game-a-month challenge, doesn't mean we will never update this game or touch this game again. Although it'll make the next 2 months much harder, we plan to be very active in the community and put out updates including bug fixes and gameplay balances as needed. Any new content updates, if we ever do make any (we have already talked about a few ideas for some), probably won't come out until after the summer is over. Once again, thank you so much to all of you. Even if all you did was look at our steam page and not buy the game, that still shows that there was something about our game that interested you. This is a whole new experience for us and we're all feeling an intense rush of emotions moving into the release of our first game.