UBOAT
Steam News 3 May 202617d ago

2026.1 Patch 16

Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Fix: It wasn't possible to open hatch from the engine room to the control room in FPP. Damage system: - Water inflow rate through hu…

Update log

Full UBOAT update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedThere is a new patch available for update 2026.1. Changelog:
changedDamage system:Water inflow rate through hull breaches was considerably decreased to compensate for the fact that enemies are much better now at dropping depth charges and to some degree also hitting the U-boat with guns on the surface.
changedResupply:U-boat is now automatically stopped when cargo loading from another ship starts. - Fix: The ship from which cargo is loaded is also stopped for the duration of resupply. Some resupply ships could leave the area during resupply. - Fix: When resupply was cancelled by starting the engines, the resupply was cancelled correctly, but some UI elements indicated like it would be still ongoing. - Fix: Resupply was being cancelled when an order to charge batteries was issued.
addedUI:All reports in the crew log are now timestamped with a local time. - Added a notification to the crew log about time zone changes.

Dear captains,

There is a new patch available for update 2026.1. Changelog:

Type IX:

- Fix: It wasn't possible to open hatch from the engine room to the control room in FPP.

Damage system:

- Water inflow rate through hull breaches was considerably decreased to compensate for the fact that enemies are much better now at dropping depth charges and to some degree also hitting the U-boat with guns on the surface.

Physics:

- Fix: Ships with long and narrow shape like F-class destroyers could be thrown out of the water, if 140x time compression was used in the side view and they had their rudders turned fully.

Resupply:

- U-boat is now automatically stopped when cargo loading from another ship starts. - Fix: The ship from which cargo is loaded is also stopped for the duration of resupply. Some resupply ships could leave the area during resupply. - Fix: When resupply was cancelled by starting the engines, the resupply was cancelled correctly, but some UI elements indicated like it would be still ongoing. - Fix: Resupply was being cancelled when an order to charge batteries was issued.

UI:

- All reports in the crew log are now timestamped with a local time. - Added a notification to the crew log about time zone changes.

Crew:

- Fix (regression): "Merchant" skill wasn't working as declared in 2026.1 Patch 14.

Missions:

- Fix: It wasn't possible to resupply at Python, if an additional resupply was requested during Cape Town patrol.

General:

- Fix: Small issues in the code noticed in player logs.

Yours, DWS

Source

Steam News / 3 May 2026

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