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- UBERMOSH:WRAITH
QUICKER UPDATE
Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update. We have a new e…
Announcement1 change1 numericMaps - UBERMOSH:WRAITH
2 YEARS to add MELEE
It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee. https://sto…
Store1 change - UBERMOSH:WRAITH
Rank SSS it!
All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out! If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies…
Store1 change - UBERMOSH:WRAITH
KENSAI and GUNNER UPDATE
https://store.steampowered.com/app/2620000/BULLETHELL/ BULLETHELL development is flowing pretty nicely, and today you will be able to play with two new heroes: a KENSAI character bringing the bullet-cutting gameplay to…
Store1 change - UBERMOSH:WRAITH
Please check this one too!
https://store.steampowered.com/app/2620000/BULLETHELL Steam Early Access is pretty magical. Players do not know what they will get. Developers do not know how the finished version will be... and this coop can create ast…
Store1 change - UBERMOSH:WRAITH
NU STUFF!
https://store.steampowered.com/app/2620000/BULLETHELL Many many thanks for the feedback during this journey! Half artist, half tech guy, ...fueled by your awesome feedback via Reviews and Steam Community Hub, I am in a…
Announcement1 changeBalance - UBERMOSH:WRAITH
For the Community
Howdy folks! I hope you are all having a pretty decent time! I am working on my largest project so far, not saving on the dark guitar fuzz, heavy contrast, and tribal drums (this explains the launching gap). During the…
Announcement1 changeMaps - UBERMOSH:WRAITH
PLUGGING
I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing. We try these artistic e…
Store1 change






