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Steam News6 August 201510y ago

UBERMOSH Update "Steam Cards"

Howdy folks, it is very nice to compare the first UBERMOSH version on Steam early access (no terrain textures, less complex enemy AI and respawn system, no "red gun", no class mods, reduced SFX complexity, no ZQSD/Arrow

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Full UBERMOSH update

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changedHowdy folks, it is very nice to compare the first UBERMOSH version on Steam early access (no terrain textures, less complex enemy AI and respawn system, no "red gun", no class mods, reduced SFX complexity, no ZQSD/Arrows support, no Xbox360 gamepad support, 1/3 of enemies sprites, 1/3 soundtrack, no Hardboiled mode, no 16:9 screen support, less ranks, less player skins, no miniHUD, reduced weapon balance, no Steam Achievements...) and the actual version. Your feedback and support is the key to all game changes and soon we will be able call the 1.0 version of UBERMOSH. I like the idea of cards as a fan-service, so I created some Ultakaar desert landscape views, like an expanded universe, and inspired on MTG mana cards, please check it. Thanks guys, time to return working on the game. If you like the way the game is being shaped, please recommend it. Walter Machado

UBERMOSH changes

changedHowdy folks, it is very nice to compare the first UBERMOSH version on Steam early access (no terrain textures, less complex enemy AI and respawn system, no "red gun", no class mods, reduced SFX complexity, no ZQSD/Arrows support, no Xbox360 gamepad support, 1/3 of enemies sprites, 1/3 soundtrack, no Hardboiled mode, no 16:9 screen support, less ranks, less player skins, no miniHUD, reduced weapon balance, no Steam Achievements...) and the actual version. Your feedback and support is the key to all game changes and soon we will be able call the 1.0 version of UBERMOSH. I like the idea of cards as a fan-service, so I created some Ultakaar desert landscape views, like an expanded universe, and inspired on MTG mana cards, please check it. Thanks guys, time to return working on the game. If you like the way the game is being shaped, please recommend it. Walter Machado

Howdy folks, it is very nice to compare the first UBERMOSH version on Steam early access (no terrain textures, less complex enemy AI and respawn system, no "red gun", no class mods, reduced SFX complexity, no ZQSD/Arrows support, no Xbox360 gamepad support, 1/3 of enemies sprites, 1/3 soundtrack, no Hardboiled mode, no 16:9 screen support, less ranks, less player skins, no miniHUD, reduced weapon balance, no Steam Achievements...) and the actual version. Your feedback and support is the key to all game changes and soon we will be able call the 1.0 version of UBERMOSH. I like the idea of cards as a fan-service, so I created some Ultakaar desert landscape views, like an expanded universe, and inspired on MTG mana cards, please check it. Thanks guys, time to return working on the game. If you like the way the game is being shaped, please recommend it. Walter Machado

Source

Steam News / 6 August 2015

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