Full notes
Full Uberlaufer update
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What changed
- Maps
- Fixes
- Gameplay
- Balance
Early Access Launch Version 0.947
Thank you so much for supporting the Early Access version of the game. This is a solo developed title and I am very much interested in feedback and ideas. Feel free to participate in the Discord or post something in the Steam discussion forums. I am reading all the review feedback.
Changes in this version:
This update mostly focuses on the rare dungeon generation bug that could make a dungeon you could not escape. Thanks to the people who provided dungeon seeds where this occurred. It was really helpful in diagnosing it.
Fixed rare bug that caused some dungeons to have a large inaccessible section of the map. This happened 1 / 250 generations or so. The game now does an elaborate check to make sure distant corners of the map are reachable.
Fixed bug related to changing gun angle for weapons in left hand
Fixed bug where master volume might not be set when loading dungeon scene.
Fixed Fade-In to dungeon from start biography
Updated help page in start book with help on holstering weapon
Made the wrist inventory a little more tolerant about when to activate
Fixed bug that prevented loading film reels on projector. There is still a glitch where the reel shifts position in your hand a bit, but you can load it. The glitch will be fixed in the next update.
Current priorities:
Allow toggle grab option so objects do not have to be held by continuously grabbing. This will require a bit of work, but it is coming.
Improve enemy behavior when eluding them.
Implement a complete enemy awareness system that dictates SS spawn chances. I'll explain more about this soon.
Overall AI and mechanic improvements
Minor bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
