What changed
1 fix0 additions5 changes0 removals
fixedFixed some minor bugs. Increased by 20% chance (local) to drop food from enemies (if the enemy had a drop chance of 5%, now it's 120% of 5 = 6%) Added: Two new specializations for the shieldbearer - "Master Shieldbearer" (Completely removes the penalty to a critical attack) and "Protection from Magic" New sets for artifacts:
changed"Fast Attack" (reduces the chance of enemy dodge)
changed"Energy Conservation" (chance of free use of magic and skills)
changed"Resilience" (chance of avoiding a negative condition (poisoning, bleeding, etc.))
changed"Hunter" (increases hunter's mark chance)
changed"Dodger" (increases dodge chance)
Tzakol in Exile changes
fixedFixed some minor bugs. Increased by 20% chance (local) to drop food from enemies (if the enemy had a drop chance of 5%, now it's 120% of 5 = 6%) Added: Two new specializations for the shieldbearer - "Master Shieldbearer" (Completely removes the penalty to a critical attack) and "Protection from Magic" New sets for artifacts:
changed"Fast Attack" (reduces the chance of enemy dodge)
changed"Energy Conservation" (chance of free use of magic and skills)
changed"Resilience" (chance of avoiding a negative condition (poisoning, bleeding, etc.))
changed"Hunter" (increases hunter's mark chance)
Fixed some minor bugs. Increased by 20% chance (local) to drop food from enemies (if the enemy had a drop chance of 5%, now it's 120% of 5 = 6%) Added: Two new specializations for the shieldbearer - "Master Shieldbearer" (Completely removes the penalty to a critical attack) and "Protection from Magic" New sets for artifacts:
"Fast Attack" (reduces the chance of enemy dodge)
"Energy Conservation" (chance of free use of magic and skills)
"Resilience" (chance of avoiding a negative condition (poisoning, bleeding, etc.))
"Hunter" (increases hunter's mark chance)
"Dodger" (increases dodge chance)