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Steam News15 October 20169y ago

an update to the update Steam keys and whats going on Don!

Again, I cannot stress enough that I'm sorry for being confusing. If its any consolation, im about as confused as you guys might be. For the foreseeable future I will be publishing on this store page, app id 429430.

Full notes

Full Tyrfing Cycle |Vanilla| update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Security
  • Balance
addedFor the foreseeable future I will be publishing on this store page, app id 429430.Originally the plan was that I would have publishing rights on the new page 513470. I was under the impression that this was due to numerous security factors. A big one being that I have no way of knowing how many steam keys were produced when BlackShellMedia held the reigns as publisher. What this means is that in theory they could produce an unknown number of keys and keep them tucked away to resell later. Im not saying that Black Shell Would do such a thing of course however the possibility that this could happen poses a problem for devs, and Valve. Why? ------------------------------------- Lets say that a partner produces 50,000 keys and doesn't tell anyone about them. Lets say that partner jumps ship before contributing anything of substance, leaving whoever remains with the burden of producing and selling the actual game. Now, lets pretend that this game was then released and sold for 10.00$ If that ex-partner held onto the 50,000 keys, they could in theory go online and sell your game at a discount, say 80% off. If the game is particularly popular, that ex-partner could in theory make 100,000$ easily. This is a problem to the devs because a percentage of those are lost sales, and this is a problem to valve because assuming these keys fly under the radar, valve loses out on their cut (in this case, up to 30,000$) ( Heck, even if Valve caught it and put the kibosh on it, the damage is still done.) ------------------------------------------------------------------------------------------------ Again, I have to stress that Im not saying this would happen, I'm not saying that BSM would do such a thing. But because the possibility exists it just makes sense to create a new appid altogether. However, as it turns out it is generally against Valve's policy to have duplicate items with different ids. This causes confusion (as we all know personally lol ^_^,) On top of that, I would lose my existing reviews. and all of the work put into the forums. It does stink a bit from my perspective since 378 publishing and I worked so hard to promote the new page.
changedIt seems like we are now in the clearBut I'm essentially waiting on some confirmation emails. I requested that BlackShellMedia supply all of the master docs containing game keys. and i need proof that these are all of the game keys. having too many keys out there unchecked spells disaster and on top of that, I cannot chance them being in the wrong hands.
changedLegally speaking: BlackShellMedia holds no rights to Tyrfing Cycle or the vanilla version (Cycle of Tyrfing)Said rights were forfeited willingly and without duress, They are therefore not allowed to profit from this Intellectual property and as such should in good faith surrender any unused key(s) again, Im not at al saying BSM would profiteer from this application, not at all. Im just saying that I cannot allow the possibility to exist. Piracy I can live with, but profiteering, no, I can't look the other way.

Tyrfing Cycle |Vanilla| changes

addedOriginally the plan was that I would have publishing rights on the new page 513470. I was under the impression that this was due to numerous security factors. A big one being that I have no way of knowing how many steam keys were produced when BlackShellMedia held the reigns as publisher. What this means is that in theory they could produce an unknown number of keys and keep them tucked away to resell later. Im not saying that Black Shell Would do such a thing of course however the possibility that this could happen poses a problem for devs, and Valve. Why? ------------------------------------- Lets say that a partner produces 50,000 keys and doesn't tell anyone about them. Lets say that partner jumps ship before contributing anything of substance, leaving whoever remains with the burden of producing and selling the actual game. Now, lets pretend that this game was then released and sold for 10.00$ If that ex-partner held onto the 50,000 keys, they could in theory go online and sell your game at a discount, say 80% off. If the game is particularly popular, that ex-partner could in theory make 100,000$ easily. This is a problem to the devs because a percentage of those are lost sales, and this is a problem to valve because assuming these keys fly under the radar, valve loses out on their cut (in this case, up to 30,000$) ( Heck, even if Valve caught it and put the kibosh on it, the damage is still done.) ------------------------------------------------------------------------------------------------ Again, I have to stress that Im not saying this would happen, I'm not saying that BSM would do such a thing. But because the possibility exists it just makes sense to create a new appid altogether. However, as it turns out it is generally against Valve's policy to have duplicate items with different ids. This causes confusion (as we all know personally lol ^_^,) On top of that, I would lose my existing reviews. and all of the work put into the forums. It does stink a bit from my perspective since 378 publishing and I worked so hard to promote the new page.
changedBut I'm essentially waiting on some confirmation emails. I requested that BlackShellMedia supply all of the master docs containing game keys. and i need proof that these are all of the game keys. having too many keys out there unchecked spells disaster and on top of that, I cannot chance them being in the wrong hands.
changedSaid rights were forfeited willingly and without duress, They are therefore not allowed to profit from this Intellectual property and as such should in good faith surrender any unused key(s) again, Im not at al saying BSM would profiteer from this application, not at all. Im just saying that I cannot allow the possibility to exist. Piracy I can live with, but profiteering, no, I can't look the other way.

Again, I cannot stress enough that I'm sorry for being confusing. If its any consolation, im about as confused as you guys might be.

For the foreseeable future I will be publishing on this store page, app id 429430.

Originally the plan was that I would have publishing rights on the new page 513470. I was under the impression that this was due to numerous security factors. A big one being that I have no way of knowing how many steam keys were produced when BlackShellMedia held the reigns as publisher. What this means is that in theory they could produce an unknown number of keys and keep them tucked away to resell later. Im not saying that Black Shell Would do such a thing of course however the possibility that this could happen poses a problem for devs, and Valve. Why? ------------------------------------- Lets say that a partner produces 50,000 keys and doesn't tell anyone about them. Lets say that partner jumps ship before contributing anything of substance, leaving whoever remains with the burden of producing and selling the actual game. Now, lets pretend that this game was then released and sold for 10.00$ If that ex-partner held onto the 50,000 keys, they could in theory go online and sell your game at a discount, say 80% off. If the game is particularly popular, that ex-partner could in theory make 100,000$ easily. This is a problem to the devs because a percentage of those are lost sales, and this is a problem to valve because assuming these keys fly under the radar, valve loses out on their cut (in this case, up to 30,000$) ( Heck, even if Valve caught it and put the kibosh on it, the damage is still done.) ------------------------------------------------------------------------------------------------ Again, I have to stress that Im not saying this would happen, I'm not saying that BSM would do such a thing. But because the possibility exists it just makes sense to create a new appid altogether. However, as it turns out it is generally against Valve's policy to have duplicate items with different ids. This causes confusion (as we all know personally lol ^_^,) On top of that, I would lose my existing reviews. and all of the work put into the forums. It does stink a bit from my perspective since 378 publishing and I worked so hard to promote the new page.

It seems like we are now in the clear

But I'm essentially waiting on some confirmation emails. I requested that BlackShellMedia supply all of the master docs containing game keys. and i need proof that these are all of the game keys. having too many keys out there unchecked spells disaster and on top of that, I cannot chance them being in the wrong hands.

Legally speaking: BlackShellMedia holds no rights to Tyrfing Cycle or the vanilla version (Cycle of Tyrfing)

Said rights were forfeited willingly and without duress, They are therefore not allowed to profit from this Intellectual property and as such should in good faith surrender any unused key(s) again, Im not at al saying BSM would profiteer from this application, not at all. Im just saying that I cannot allow the possibility to exist. Piracy I can live with, but profiteering, no, I can't look the other way.

I anticipate no problems on the business side moving forward

Source

Steam News / 15 October 2016

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