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Steam News29 September 20169y ago

What to Expect in 'Tyrfing Cycle's' New Build

We are going to make this new Build Available very soon, Im working very diligently As is 378 Publishing to make sure that people know this game exists / will exist.!

Full notes

Full Tyrfing Cycle |Vanilla| update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Events
  • Maps
  • Balance
changedWe are building a wikihttp://tyrfingcycle.com/wiki/doku.php?id=start&#gameplay Still needs a lot of work, but here are some important sub links Bosses- http://tyrfingcycle.com/wiki/doku.php?id=bosses Items/Gear - http://tyrfingcycle.com/wiki/doku.php?id=items Follow Progress on twitter - https://twitter.com/TyrfingCycle --------------------------------------------------------------------------------------------------
changedChanges to the core GameplayThe Combat in Tyrfing cycle is deceptively simple and the challenge comes from responding correctly to threats. Unlike the Vanilla build, enemies can spawn after the level is loaded and come from above, below or from behind. To compliment this, the levels are more horizontally oriented, this also helps the fact that Hervor controls best on the x axis. Jumping has been improved, and Hervor’s Downward acceleration due to gravity (my old nemesis…gravity) has been tweaked to make her feel less ‘floaty’ The “Blade Whirl” aka “Maelstrom” Move has been changed drastically.
addedChanges to the core GameplayThe stages are much larger, and offer secret rooms that will be tied to achievements down the road. Acid Release has been improved – Acid release has a wider reach and infects more enemies. In addition to that, when an infected enemy dies it releases some pungent Gas that has a chance of infecting or burning nearby enemies. The new ‘Quick Counter’ System adds an element of risk and reward. Players who dodge melee attacks at the last second get a short Attack boost. The result is the next attack can absolutely DEVASTATE the enemy. Quick Countering is Required to play at your best,
changedChanges to the core GameplayIdunns apple automatically revives the player if killed in combat. This revival fully restores Mana and HP. Death is less of

Tyrfing Cycle |Vanilla| changes

  • Bladehero
changedhttp://tyrfingcycle.com/wiki/doku.php?id=start&#gameplay Still needs a lot of work, but here are some important sub links Bosses- http://tyrfingcycle.com/wiki/doku.php?id=bosses Items/Gear - http://tyrfingcycle.com/wiki/doku.php?id=items Follow Progress on twitter - https://twitter.com/TyrfingCycle --------------------------------------------------------------------------------------------------
changedThe Combat in Tyrfing cycle is deceptively simple and the challenge comes from responding correctly to threats. Unlike the Vanilla build, enemies can spawn after the level is loaded and come from above, below or from behind. To compliment this, the levels are more horizontally oriented, this also helps the fact that Hervor controls best on the x axis. Jumping has been improved, and Hervor’s Downward acceleration due to gravity (my old nemesis…gravity) has been tweaked to make her feel less ‘floaty’ The “Blade Whirl” aka “Maelstrom” Move has been changed drastically.
addedThe stages are much larger, and offer secret rooms that will be tied to achievements down the road. Acid Release has been improved – Acid release has a wider reach and infects more enemies. In addition to that, when an infected enemy dies it releases some pungent Gas that has a chance of infecting or burning nearby enemies. The new ‘Quick Counter’ System adds an element of risk and reward. Players who dodge melee attacks at the last second get a short Attack boost. The result is the next attack can absolutely DEVASTATE the enemy. Quick Countering is Required to play at your best,
changedIdunns apple automatically revives the player if killed in combat. This revival fully restores Mana and HP. Death is less of

We are going to make this new Build Available very soon,

Im working very diligently As is 378 Publishing to make sure that people know this game exists / will exist.! A lot of Bullpucky happened over the past 15 days that really had nothing to do with Game development (See the other announcement -_-) This stuff happens though and unfortunately I have to sometimes wear my ‘Businessman hat’ Which I assure you is not a top hat or a fedora (they don’t suit my face) I felt compelled to release 2 statements, one regarding the lawsuit, and more importantly, this one regarding the game. Im going to take this opportunity to open the community up for you guys, talk about a lot of the changes that have happened and what In particular I would like to hear in terms of feedback. All feedback is important of course, but there are some changes that are fairly drastic and I personally feel that they address many of the complaints from before, SO I am particularly interested in talking about that first. --------------------------------------------------------------------------------------------------

We are building a wiki

http://tyrfingcycle.com/wiki/doku.php?id=start&#gameplay Still needs a lot of work, but here are some important sub links Bosses- http://tyrfingcycle.com/wiki/doku.php?id=bosses Items/Gear - http://tyrfingcycle.com/wiki/doku.php?id=items Follow Progress on twitter - https://twitter.com/TyrfingCycle --------------------------------------------------------------------------------------------------

Changes to the core Gameplay

The Combat in Tyrfing cycle is deceptively simple and the challenge comes from responding correctly to threats. Unlike the Vanilla build, enemies can spawn after the level is loaded and come from above, below or from behind. To compliment this, the levels are more horizontally oriented, this also helps the fact that Hervor controls best on the x axis. Jumping has been improved, and Hervor’s Downward acceleration due to gravity (my old nemesis…gravity) has been tweaked to make her feel less ‘floaty’ The “Blade Whirl” aka “Maelstrom” Move has been changed drastically.

- It has a wider area of effect (AOE) but does less damage. - The move has been repurposed to deflecting bullets and stunning enemies rather than killing them. - Enemies such as the Russers and Fallen who rush the player can be pushed back With this ability. - This move leaves the player open to attacks from behind however. - The Nordic shield is (for now) removed from the content list. It is frankly redundant and pointless now that Maelstrom can deflect bullets.

The stages are much larger, and offer secret rooms that will be tied to achievements down the road. Acid Release has been improved – Acid release has a wider reach and infects more enemies. In addition to that, when an infected enemy dies it releases some pungent Gas that has a chance of infecting or burning nearby enemies. The new ‘Quick Counter’ System adds an element of risk and reward. Players who dodge melee attacks at the last second get a short Attack boost. The result is the next attack can absolutely DEVASTATE the enemy. Quick Countering is Required to play at your best,

-At the end of each Stage, the player is granted the opportunity to collect A stat boost or an idunns apple. - To obtain these things you must use quickcounters and combos effectively

Idunns apple automatically revives the player if killed in combat. This revival fully restores Mana and HP. Death is less of

Source

Steam News / 29 September 2016

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