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Steam News25 February 20224y ago

February Update Part 2: Dungeons

Hello everyone! In this update we’re going to introduce the new region we’ve been working on: Dungeons! The idea behind the Dungeons tileset is for players to vanquish their enemies by interacting with the environment.

In this update7

Full notes

Full Tyrant's Blessing update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! In this update we’re going to introduce the new region we’ve been working on: Dungeons!

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedHello everyone! In this update we’re going to introduce the new region we’ve been working on: Dungeons!
changedThe idea behind the Dungeons tileset is for players to vanquish their enemies by interacting with the environment. By observing the traps and switches set into the floor, you can defeat the undead just using movement.
changedSpike TrapThe classic spike trap deals damage to any unit that stands on them. If an enemy is positioned on a trap tile, simply move one of your units to a switch and surprise them! But be sure none of your allies are positioned on a trap before you trigger it.
changedSpring TrapThis trap doesn't deal damage, but can be utilized to shift an enemy’s position. Since it doesn’t deal damage, you can also safely change an ally's position without leaving the “Shade”. Be creative!
changedDragonfire TrapThis underground trap vomits fire, dealing Pyro damage to adjacent squares. Light ‘em up when you get the chance!
addedAction FlowTypically, enemies will take action after the player has finished their turn, but on some levels certain events happen between the player’s and enemies’ turns. In response to a request by our alpha testers, we’ve added the action flow UI to better display what will happen after the player ends their turn. The tiles at the bottom of the screen indicate the turn order: Player, Environment and Enemy.

Tyrant's Blessing changes

addedHello everyone! In this update we’re going to introduce the new region we’ve been working on: Dungeons!
changedThe idea behind the Dungeons tileset is for players to vanquish their enemies by interacting with the environment. By observing the traps and switches set into the floor, you can defeat the undead just using movement.
changedThe classic spike trap deals damage to any unit that stands on them. If an enemy is positioned on a trap tile, simply move one of your units to a switch and surprise them! But be sure none of your allies are positioned on a trap before you trigger it.
changedThis trap doesn't deal damage, but can be utilized to shift an enemy’s position. Since it doesn’t deal damage, you can also safely change an ally's position without leaving the “Shade”. Be creative!
changedThis underground trap vomits fire, dealing Pyro damage to adjacent squares. Light ‘em up when you get the chance!

The idea behind the Dungeons tileset is for players to vanquish their enemies by interacting with the environment. By observing the traps and switches set into the floor, you can defeat the undead just using movement.

Spike Trap

The classic spike trap deals damage to any unit that stands on them. If an enemy is positioned on a trap tile, simply move one of your units to a switch and surprise them! But be sure none of your allies are positioned on a trap before you trigger it.

Dart Trap

Sometimes there are multiple switches of different colors. In the following example, the blue and red switches respectively trigger the blue and red dart traps on the walls.

Spring Trap

This trap doesn't deal damage, but can be utilized to shift an enemy’s position. Since it doesn’t deal damage, you can also safely change an ally's position without leaving the “Shade”. Be creative!

Pedestal Trap

Similar to the dart trap, this fiendish device fires projectiles from decorative stone pedestals.

Dragonfire Trap

This underground trap vomits fire, dealing Pyro damage to adjacent squares. Light ‘em up when you get the chance!

Action Flow

Typically, enemies will take action after the player has finished their turn, but on some levels certain events happen between the player’s and enemies’ turns. In response to a request by our alpha testers, we’ve added the action flow UI to better display what will happen after the player ends their turn. The tiles at the bottom of the screen indicate the turn order: Player, Environment and Enemy.

Release window update:

Finally, we’d like to announce that we’re moving our estimated release to Q3, late summer of this year. We don't have any exact dates just yet, but will make sure to update you all once we do. We’ve received lots of great suggestions and ideas from our community since our 2021 Kickstarter campaign, and we’ve added a lot of content that wasn’t part of the original design, so we need a bit more time to properly finish the game. We appreciate your support and patience!

Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!

Source

Steam News / 25 February 2022

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