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Steam News10 December 20214y ago

December Update: Hero Passives and New Features

Greetings everyone! We've been working hard since our last update in September. All that hard work is now ready to be shown off!

In this update5

Full notes

Full Tyrant's Blessing update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings everyone! We've been working hard since our last update in September. All that hard work is now ready to be shown off!

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedHero PassivesTo add another layer of tactical depth, every unit—including pets—will have its own unique passive ability. We believe this will really make each character special, and players will enjoy an additional advantage if they’re played correctly.
changedHero PassivesAs a ninja, Slink can pass through any obstacle on the map, including trees, rocks, enemies, and allies.
changedHero PassivesRinn the monk is immune to collision damage.
addedNew Way To RecruitPlayers will be able to recruit new units directly from the Party editor. At the moment, recruiting requirements are all similar but that will change over the course of development.
changedFail RunAs a roguelike, it will be difficult for an inexperienced player to beat the game in their first run, and some players may find the learning curve steep. But as you play more and fail more, both your team and you as a player will grow stronger. Each time the Uprising is defeated, you’ll lose some resources and have to start again, but every new run will include all your previously recruited characters, so your next attempt will be more forgiving.

Tyrant's Blessing changes

addedTo add another layer of tactical depth, every unit—including pets—will have its own unique passive ability. We believe this will really make each character special, and players will enjoy an additional advantage if they’re played correctly.
changedAs a ninja, Slink can pass through any obstacle on the map, including trees, rocks, enemies, and allies.
changedRinn the monk is immune to collision damage.
addedPlayers will be able to recruit new units directly from the Party editor. At the moment, recruiting requirements are all similar but that will change over the course of development.
changedAs a roguelike, it will be difficult for an inexperienced player to beat the game in their first run, and some players may find the learning curve steep. But as you play more and fail more, both your team and you as a player will grow stronger. Each time the Uprising is defeated, you’ll lose some resources and have to start again, but every new run will include all your previously recruited characters, so your next attempt will be more forgiving.

Level Layout Preview

One of the most frequent player requests is to show a preview of the level layout and objectives, so players can make better decisions regarding heroes, pets, and items.

Hero Passives

To add another layer of tactical depth, every unit—including pets—will have its own unique passive ability. We believe this will really make each character special, and players will enjoy an additional advantage if they’re played correctly.

As a ninja, Slink can pass through any obstacle on the map, including trees, rocks, enemies, and allies.

Allies can hop over Inka the panda to dodge enemy attacks, just as they can hop over stones and other low obstacles.

Rinn the monk is immune to collision damage.

Spark the husky is the only unit in the game who can use skills in water. What do you think we should call his passive, the Dog Paddle? Please share your thoughts in the comments section!

Details of more character passives will be available in a later update.

Trading

The trading feature was available in our previous alpha builds, but we hadn’t yet mentioned it in a Kickstarter update. The merchant will visit the Refuge from time to time, and offer different items for trading. Players will be able to spend gold and reputation points collected by defeating enemies and completing quests.

New Way To Recruit

Players will be able to recruit new units directly from the Party editor. At the moment, recruiting requirements are all similar but that will change over the course of development.

Fail Run

As a roguelike, it will be difficult for an inexperienced player to beat the game in their first run, and some players may find the learning curve steep. But as you play more and fail more, both your team and you as a player will grow stronger. Each time the Uprising is defeated, you’ll lose some resources and have to start again, but every new run will include all your previously recruited characters, so your next attempt will be more forgiving.

Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!

Source

Steam News / 10 December 2021

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