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Steam News13 June 20179y ago

Tyranny Patch Notes - 1.1.0.0023

Tyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes.

Full notes

Full Tyranny update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Balance
addedTyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes. FREE UPDATE CONTENT BELOW ---------------------------------------------------------------------------------------------------------------
addedNew Game+A New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available: Item Importing Players may select up to 2 items to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough. Valid items include:
changedNew Game+Artifacts that the player had previously gained renown. *Non-artifact Items acquired by killing an Archon.
changedNew Game+Once an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time. Character Creation *All previous choices up until conquest will be kept, but can be changed. *Attribute Points can be reassigned. *Experience in Skills can be re-assigned. *If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation. Conquest *All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously. Reputation Abilities *Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough. *The number of unlockable reputation abilities will increase for each new play-through. New Merchant *On New Game+ playthroughs, there is a new merchant available in game.
addedNew Game+Other Notes *All rings acquired from the previous play-through will carry over to New Game+ Characters. *All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters. *The level cap for New Game+ Characters has been raised to 99. *Enemies will also scale to meet the player's new starting level.
changedTraining ImprovementsGaining a level now increases the number of times a character can train by 5, with no maximum (Previously there was a maximum of 5 training points that could be acquired per character.) *Players may now disable selected skills from leveling via the lock icons on Character Screen menu.

Tyranny changes

  • Trainmap
addedTyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes. FREE UPDATE CONTENT BELOW ---------------------------------------------------------------------------------------------------------------
addedA New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available: Item Importing Players may select up to 2 items to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough. Valid items include:
changedArtifacts that the player had previously gained renown. *Non-artifact Items acquired by killing an Archon.
changedOnce an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time. Character Creation *All previous choices up until conquest will be kept, but can be changed. *Attribute Points can be reassigned. *Experience in Skills can be re-assigned. *If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation. Conquest *All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously. Reputation Abilities *Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough. *The number of unlockable reputation abilities will increase for each new play-through. New Merchant *On New Game+ playthroughs, there is a new merchant available in game.
addedOther Notes *All rings acquired from the previous play-through will carry over to New Game+ Characters. *All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters. *The level cap for New Game+ Characters has been raised to 99. *Enemies will also scale to meet the player's new starting level.

Tyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes. FREE UPDATE CONTENT BELOW ---------------------------------------------------------------------------------------------------------------

New Game+

A New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available: Item Importing Players may select up to 2 items to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough. Valid items include:

*Artifacts that the player had previously gained renown. *Non-artifact Items acquired by killing an Archon.

Once an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time. Character Creation *All previous choices up until conquest will be kept, but can be changed. *Attribute Points can be reassigned. *Experience in Skills can be re-assigned. *If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation. Conquest *All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously. Reputation Abilities *Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough. *The number of unlockable reputation abilities will increase for each new play-through. New Merchant *On New Game+ playthroughs, there is a new merchant available in game.

*There is now a merchant in the Disfavored camp in Act 1, who possess some unique items that players may have found essential to their playstyle in previous play-throughs. *This merchant can also be hired at the spire starting in Act 2.

Other Notes *All rings acquired from the previous play-through will carry over to New Game+ Characters. *All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters. *The level cap for New Game+ Characters has been raised to 99. *Enemies will also scale to meet the player's new starting level.

Training Improvements

*Gaining a level now increases the number of times a character can train by 5, with no maximum (Previously there was a maximum of 5 training points that could be acquired per character.) *Players may now disable selected skills from leveling via the lock icons on Character Screen menu.

*A new recruit has been added to the game. This new recruit will allow characters in your party to reallocate their Talents Points, Attribute Points and Experience, for a price. Retraining a character will refund all Attribute & Talent points, as well as allow you to re-assign experience from skills.

Combat Updates

Changes to Difficulty *Enemies on Story Mode, Normal, and Hard now use abilities more frequently. *Companion AI now uses abilities more frequently on Normal, Hard, and Path of the Damned difficulties. *Characters on Normal and Hard difficulties will now only gain wounds when they are knocked out. *Path of the Damned still grants wounds when characters are reduced to 25% health. *Enemy AI Targeting has been updated for Hard and Path of

Source

Steam News / 13 June 2017

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