What changed
0 fixes4 additions4 changes0 removals
addedTyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes. FREE UPDATE CONTENT BELOW ---------------------------------------------------------------------------------------------------------------
addedNew Game+A New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available: Item Importing Players may select up to 2 items to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough. Valid items include:
changedNew Game+Artifacts that the player had previously gained renown. *Non-artifact Items acquired by killing an Archon.
changedNew Game+Once an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time. Character Creation *All previous choices up until conquest will be kept, but can be changed. *Attribute Points can be reassigned. *Experience in Skills can be re-assigned. *If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation. Conquest *All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously. Reputation Abilities *Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough. *The number of unlockable reputation abilities will increase for each new play-through. New Merchant *On New Game+ playthroughs, there is a new merchant available in game.
addedNew Game+Other Notes *All rings acquired from the previous play-through will carry over to New Game+ Characters. *All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters. *The level cap for New Game+ Characters has been raised to 99. *Enemies will also scale to meet the player's new starting level.
changedTraining ImprovementsGaining a level now increases the number of times a character can train by 5, with no maximum (Previously there was a maximum of 5 training points that could be acquired per character.) *Players may now disable selected skills from leveling via the lock icons on Character Screen menu.
Tyranny changes
addedTyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes. FREE UPDATE CONTENT BELOW ---------------------------------------------------------------------------------------------------------------
addedA New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available: Item Importing Players may select up to 2 items to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough. Valid items include:
changedArtifacts that the player had previously gained renown. *Non-artifact Items acquired by killing an Archon.
changedOnce an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time. Character Creation *All previous choices up until conquest will be kept, but can be changed. *Attribute Points can be reassigned. *Experience in Skills can be re-assigned. *If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation. Conquest *All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously. Reputation Abilities *Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough. *The number of unlockable reputation abilities will increase for each new play-through. New Merchant *On New Game+ playthroughs, there is a new merchant available in game.
addedOther Notes *All rings acquired from the previous play-through will carry over to New Game+ Characters. *All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters. *The level cap for New Game+ Characters has been raised to 99. *Enemies will also scale to meet the player's new starting level.
Tyranny Patch Notes - 1.1.0.0023 Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes. FREE UPDATE CONTENT BELOW ---------------------------------------------------------------------------------------------------------------
New Game+
A New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available: Item Importing Players may select up to 2 items to bring from a previous playthrough. The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough. Valid items include:
*Artifacts that the player had previously gained renown. *Non-artifact Items acquired by killing an Archon.
Once an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time. Character Creation *All previous choices up until conquest will be kept, but can be changed. *Attribute Points can be reassigned. *Experience in Skills can be re-assigned. *If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation. Conquest *All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously. Reputation Abilities *Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough. *The number of unlockable reputation abilities will increase for each new play-through. New Merchant *On New Game+ playthroughs, there is a new merchant available in game.
*There is now a merchant in the Disfavored camp in Act 1, who possess some unique items that players may have found essential to their playstyle in previous play-throughs. *This merchant can also be hired at the spire starting in Act 2.
Other Notes *All rings acquired from the previous play-through will carry over to New Game+ Characters. *All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters. *The level cap for New Game+ Characters has been raised to 99. *Enemies will also scale to meet the player's new starting level.
Training Improvements
*Gaining a level now increases the number of times a character can train by 5, with no maximum (Previously there was a maximum of 5 training points that could be acquired per character.) *Players may now disable selected skills from leveling via the lock icons on Character Screen menu.
*A new recruit has been added to the game. This new recruit will allow characters in your party to reallocate their Talents Points, Attribute Points and Experience, for a price. Retraining a character will refund all Attribute & Talent points, as well as allow you to re-assign experience from skills.
Combat Updates
Changes to Difficulty *Enemies on Story Mode, Normal, and Hard now use abilities more frequently. *Companion AI now uses abilities more frequently on Normal, Hard, and Path of the Damned difficulties. *Characters on Normal and Hard difficulties will now only gain wounds when they are knocked out. *Path of the Damned still grants wounds when characters are reduced to 25% health. *Enemy AI Targeting has been updated for Hard and Path of