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Full Tyrannis: Co-Prosperity update
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Repeated intro
Hey, another quick update.
What changed
- Security
- Gameplay
Tyrannis: Co-Prosperity changes
Originally, I was trying to see how to deal with island chains.
One idea I had was to have them be separate, so combat would be isolated on the islands.
The problem is that this can lead to Security players just camping out there like it's Australia in Risk, and that gets annoying fast.
So to fix that, I'm reworking movement on the islands to be more like regular territory.
-Chris Lawrence Sole Employee at cGh ONE, Which Means I Don't Get Sick Days For Family Emergencies
Social Media: Twitter: @cGh_ONE Instagram: @cghone Threads: @cghone YouTube: cGh ONE Web: cghone.com
Email: cghonegames@gmail.com
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