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Steam News10 May 20242y ago

Tyrannis: The Rebel Hub Update

Well, I'm getting pretty good at actually updating this game. So, let's have a quick rundown on what we have in this update.

Full notes

Full Tyrannis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change0 removals
  • Fixes
  • Gameplay
  • Maps
fixedBug Fixes and Quality of Life ImprovementsThe big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now.
addedBug Fixes and Quality of Life ImprovementsLooks like it was a glitch with the new content from Long Way Home's update, but it's all good now.
addedBug Fixes and Quality of Life ImprovementsBut one of the things I'm pretty happy to add is a few minor Quality of Life improvements when setting up a Skirmish.
fixedBug Fixes and Quality of Life ImprovementsIt's not much, but little things like having it default to one human player vs. one AI player and having a set amount of Turns definitely makes it less of a pain to set up games.
addedRebel HubThe Rebel Hub's the new Structure you can build to help your Rebels move around the map a whole lot faster. Kinda like how the Mercs use Bases to get around quickly.
changedRebel HubOnce the Rebel Hub is built, you can use it to travel to any other Rebel Hub on the map in a single Turn.

Tyrannis changes

fixedThe big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now.
addedLooks like it was a glitch with the new content from Long Way Home's update, but it's all good now.
addedBut one of the things I'm pretty happy to add is a few minor Quality of Life improvements when setting up a Skirmish.
fixedIt's not much, but little things like having it default to one human player vs. one AI player and having a set amount of Turns definitely makes it less of a pain to set up games.
addedThe Rebel Hub's the new Structure you can build to help your Rebels move around the map a whole lot faster. Kinda like how the Mercs use Bases to get around quickly.

Well, I'm getting pretty good at actually updating this game. So, let's have a quick rundown on what we have in this update.

Bug Fixes and Quality of Life Improvements

The big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now.

Looks like it was a glitch with the new content from Long Way Home's update, but it's all good now.

But one of the things I'm pretty happy to add is a few minor Quality of Life improvements when setting up a Skirmish.

It's not much, but little things like having it default to one human player vs. one AI player and having a set amount of Turns definitely makes it less of a pain to set up games.

Rebel Hub

The Rebel Hub's the new Structure you can build to help your Rebels move around the map a whole lot faster. Kinda like how the Mercs use Bases to get around quickly.

To build a Rebel Hub, you need to be playing as a Rebel, have full control of the Region you want to build it in, $200k in cash on you, and enough patience to wait 5 Turns.

Once the Rebel Hub is built, you can use it to travel to any other Rebel Hub on the map in a single Turn.

Conclusion

And that does it for the Rebel Hub Update. The new campaign's coming along, and it should be on track, assuming I don't have too much work at my new job making video games...

...As opposed to my current job, of making video games.

-Chris

Web: https://cghone.com/

Discord: https://discord.gg/B5TEdTkEzk

YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA

Source

Steam News / 10 May 2024

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