In this update11
Full notes
Full Typo! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Events
Typo! changes
Typo! New Beginnings
This is the largest update Typo! has received so far. The core idea is still the same: type quickly, stay accurate, and defend the system before the incoming words break through. Around that core, almost every part of the game has been improved: modes, presentation, enemies, run feedback, stats, achievements, options, Steam integration, save handling, platform support, and project assets. The goal of this update is to make Typo! feel more like a complete arcade typing-defense game.
New Wave Mode
Wave Mode is now a full third way to play. Instead of one continuous difficulty ramp, Wave Mode gives each run a more structured rhythm. You clear escalating waves, deal with special wave pressure, survive horde waves, and choose upgrades during rest phases before the next push begins. Wave Mode also has its own saved stats and leaderboard tracking, including best wave, best score, waves cleared, enemies defeated, keys typed, and longest streak.
Gameplay Feel and Enemy Variety
The arena has been reworked with a darker arcade presentation, cleaner enemy visuals, clearer target states, laser-style turret feedback, better completion effects, and more readable warning states. Enemy variety has been expanded as well. Special enemy roles now change the rhythm of a run and put pressure on speed, accuracy, target priority, and recovery. Clean typing is rewarded more clearly through streaks, chain bonuses, stronger run feedback, and special enemy clear effects. An automatic emergency shield has also been added. It charges during play and can block failure pressure when a run starts to slip.
UI, Options, and Menu Polish
The main menu has been rebuilt around unified mode cards for Survival, Endless, and Wave Mode. The Options screen has been redesigned into a cleaner, scrollable layout with clearer sections for video, audio, gameplay, comfort settings, and custom words. Uppercase and punctuation prompt settings now live in Options instead of being duplicated across mode cards. The leaderboard screen, game-over screen, pause flow, and run-stat presentation have also been polished so the game feels more consistent across every screen.
Stats Page and Expanded Tracking
A new Stats page has been added so saved progress is easier to review in-game. The game now tracks more local and Steam-backed stats across modes, including:
Games played
Best scores and best wave
Keys typed
Enemies defeated
Longest streaks
Missed enemies
Chain bonus earned
Shield blocks
Special enemy and wave-related totals
The Stats page uses local save data, so it remains useful even when Steam is unavailable.
Achievement Overhaul
The old achievement direction has been replaced. Instead of alphabet and symbol achievements built around profile display, the new achievement set focuses on actual gameplay milestones: playing modes, improving scores, clearing waves, typing accurately, building streaks, earning chain bonuses, blocking threats, defeating enemies, and completing special challenge-style goals. The achievement icons have also been rebuilt into a cleaner, more cohesive visual set that better matches the current game.
Steam, Saves, and Leaderboards
Steam integration and saving have received a large internal cleanup. Steam initialization now handles unavailable Steam states more safely, leaderboard loading has clearer fallback behavior, stat synchronization is centralized, and save data is versioned so new settings and stats can be migrated more safely. The game also now performs a cleaner Steam shutdown when exiting, which helps Steam react correctly when the game starts and closes.
Windows, macOS, and Linux Builds
Typo! now has Steam builds for Windows, macOS, and Linux. This was also part of the Steam publishing cleanup: the depots, launch options, export presets, build scripts, and upload flow were reworked so each platform can receive the correct build through Steam.
Visual Assets, Music, and Cleanup
Several store, library, achievement, screenshot, and icon assets were refreshed during this pass. The game repository was cleaned up so unused prototype assets, old imported images, obsolete loader graphics, and Steam-only publishing assets are no longer cluttering the project. Steam publishing assets now live separately from the game project. The background music has also been updated with a new playlist. Music by Karl Casey @ White Bat Audio.
Other Fixes and Polish
Improved leaderboard loading states and replaced the old manual loader with a cleaner native progress display.
Improved result screens with clearer final score, personal-best feedback, compact stat cards, chain bonus details, shield blocks, and special enemy summaries.
Added screen shake and screen flash options.
Improved prompt and difficulty/pace presentation.
Clamped Endless score so missed-enemy penalties cannot push the leaderboard score below zero.
Cleaned up debug logging and internal service structure for Steam, saves, leaderboards, achievements, and shared game state.
A Note About Direction
The earlier idea of turning Typo! into an achievement/profile-design product has been dropped. The focus is now fully on making the game better as a typing-defense arcade game: typing cleanly, surviving longer, chasing better scores, learning enemy patterns, and defending the system one run at a time.
Thank You
This update brings Typo! much closer to the version of the game it should be: cleaner, more readable, more replayable, and more focused on actual typing-defense gameplay. Thank you for playing and for following the project.
Source
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