Repeated intro
What changed
4 fixes1 addition1 change0 removals
addedBreaking ChangeMethods for bot actions that take one or more ticks to execute, like move_to(), fire(), extract() and activate()/deploy() are now blocking -- they will block until the action completes and also, if applicable, until the cooldown expires. Non-blocking versions of these methods have been introduced, named begin_move_to(), begin_fire(), begin_extract() and begin_activate()/begin_deploy() which keep the original functionality and offer more flexibility. In-game codex and online documentation have been updated. More details on synchronous vs asynchronous methods here .
fixedBugfixesfixed freezing in the text editor
fixedBugfixesfixed horizontal scrolling in text editor
fixedBugfixesfixed cloaking device range
fixedBugfixesfixed some minor issues with the minimap
changedBugfixeshangar improvements
Typhon: Bot vs Bot changes
addedMethods for bot actions that take one or more ticks to execute, like move_to(), fire(), extract() and activate()/deploy() are now blocking -- they will block until the action completes and also, if applicable, until the cooldown expires. Non-blocking versions of these methods have been introduced, named begin_move_to(), begin_fire(), begin_extract() and begin_activate()/begin_deploy() which keep the original functionality and offer more flexibility. In-game codex and online documentation have been updated. More details on synchronous vs asynchronous methods here .
fixedfixed freezing in the text editor
fixedfixed horizontal scrolling in text editor
fixedfixed cloaking device range
fixedfixed some minor issues with the minimap
Patch 0.1.2 has been released on Friday. Below is a summary of changes:
Breaking Change
Methods for bot actions that take one or more ticks to execute, like move_to(), fire(), extract() and activate()/deploy() are now blocking -- they will block until the action completes and also, if applicable, until the cooldown expires. Non-blocking versions of these methods have been introduced, named begin_move_to(), begin_fire(), begin_extract() and begin_activate()/begin_deploy() which keep the original functionality and offer more flexibility. In-game codex and online documentation have been updated. More details on synchronous vs asynchronous methods here.
Bugfixes
fixed freezing in the text editor
fixed horizontal scrolling in text editor
fixed cloaking device range
fixed some minor issues with the minimap
hangar improvements
updates for mission 6 and 10
eliminated loading screen after the title screen
Happy coding!