HomeGamesUpdatesPricingMethodology
Steam News22 April 20179y ago

UPDATE: v0.6: Level load glitch fixed. New Save Structure and Control Mapper.

Hi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand (v0.6) is now available.

Full notes

Full Tyd wag vir Niemand (Time waits for Nobody) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedHi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand (v0.6) is now available. This update fixes the glitch that prevented the levels after the Ship Level from loading, apologies for the inconvenience and thanks for the heads up everyone. We also included a new, improved Saving Structure so that you can carry on exactly where you left off when exiting and restarting the game. Finally, we also added Control Mapping options so that you can set your own controls as well as sensitivity and invert look. Below is a rundown of the entire update. Please keep in mind that the next update might take a while as we want to start working in the story and we dont want to spoil all the levels before the story gets integrated. We have some awesome stuff planned for the story so we want to take our time and make sure we get everything just right. Thanks again for all the support and feedback everyone, we hope you enjoy the new update. v0.6: Additions: -New Saving Structure -Control Mapper Options have been added Fixes: -Glitch that prevented the following level after the Ship Level from loading has been fixed Next Update: -Another batch of new levels -Story Integration

Tyd wag vir Niemand (Time waits for Nobody) changes

fixedHi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand (v0.6) is now available. This update fixes the glitch that prevented the levels after the Ship Level from loading, apologies for the inconvenience and thanks for the heads up everyone. We also included a new, improved Saving Structure so that you can carry on exactly where you left off when exiting and restarting the game. Finally, we also added Control Mapping options so that you can set your own controls as well as sensitivity and invert look. Below is a rundown of the entire update. Please keep in mind that the next update might take a while as we want to start working in the story and we dont want to spoil all the levels before the story gets integrated. We have some awesome stuff planned for the story so we want to take our time and make sure we get everything just right. Thanks again for all the support and feedback everyone, we hope you enjoy the new update. v0.6: Additions: -New Saving Structure -Control Mapper Options have been added Fixes: -Glitch that prevented the following level after the Ship Level from loading has been fixed Next Update: -Another batch of new levels -Story Integration

Hi everyone, Just wanted to let you all know that the latest update for Tyd wag vir Niemand (v0.6) is now available. This update fixes the glitch that prevented the levels after the Ship Level from loading, apologies for the inconvenience and thanks for the heads up everyone. We also included a new, improved Saving Structure so that you can carry on exactly where you left off when exiting and restarting the game. Finally, we also added Control Mapping options so that you can set your own controls as well as sensitivity and invert look. Below is a rundown of the entire update. Please keep in mind that the next update might take a while as we want to start working in the story and we dont want to spoil all the levels before the story gets integrated. We have some awesome stuff planned for the story so we want to take our time and make sure we get everything just right. Thanks again for all the support and feedback everyone, we hope you enjoy the new update. v0.6: Additions: -New Saving Structure -Control Mapper Options have been added Fixes: -Glitch that prevented the following level after the Ship Level from loading has been fixed Next Update: -Another batch of new levels -Story Integration

Source

Steam News / 22 April 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.