Full notes
Full TY the Tasmanian Tiger 3 update
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Repeated intro
Hey all, We've been taking a few days to go through peoples' posts on any issues in the game, and we've just got a new build in to our testing now. Unless we hit any issues, we're looking to getting it out into your hands early next week (our Monday, hopefully). In this next build:
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
TY the Tasmanian Tiger 3 changes
ACHIEVEMENTS: Fix for a couple of achievements not properly rewarding unless you did a manual save (the calls now also go through the autosave system)
- CAMERAFixed camera getting stuck pointing up or down; when sliding along collision
CRASH: Fix for crash when you get an opal bag for completing a minigame a second time in the one play session, and the opal bag is rewarded in a cutcene.
GAMEPLAY: fix for biting while on an elevator making you fall through the elevator
GAMEPLAY: The door in the first level
where you first fight the quinkan in the shadow bunyip can now be destroyed by punching it
PERFORMANCE: Fix the lash hooks causing "launch through the air" issues at low framerate.
RACES: Updates to race hud to match the improvements made in TY2 style.
RACES: Race Hud now supports both splitscreen modes.
RACES: Count-in timer is now all graphically purty like in TY2
SETTINGS: Setting the shadows to "off" now properly reloads that setting when you restart the game.
SETTINGS: Fix for the prop detail setting being used properly on restart of the game.
- UIFixed control text box description of bunyip controls. (swapped punch/fire actions)
UI: Fix for visiblity of scroll arrows in the UI (so they don't appear when you can't scroll)
UI: Fix for keybinding "SPACE" exiting the screen
- UIMade the location name banner use the same texture as we updated TY2 to use.
UI: Fix for wrong action appearing on keybindings screen for cart secondary fire. We still have to fix the "fire backwards" not working correctly - if you are having this issue, a work around is to bind RMB (or their preferred key) to fire secondary weapon, or reset controls to default.
I'll post again when the build is released Cheers! Linds
Source
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