Full notes
Full TY the Tasmanian Tiger 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
TY the Tasmanian Tiger 2 changes
Hi all, We've released a new patch for TY2, which is a miscellaneous bug fix build. Changes in this version are as per the below. If there are any problems, please let us know. Cheers Linds Art
Small fix for clamping of UI art in shops.
Audio
Small tweaks to volumes of NPC lasers.
Reduced the volume of the enemy drop ship engines slightly to help reduce audio clutter in the first level.
Camera
Fix for camera popping out of water when TY gets hurt or does a claim (picks up a collectable) underwater.
Fix for a camera-getting-stuck issue.
Controls
Reset to Default no longer removes bindings for non-rebindable keys.
Don't require the player to neutralise the input when changing to first person view camera before it will begin responding to input.
Updated mouse aiming for rang throwing with fixes so that rangs don't throw into the ground when the camera is pointed at the ground (eg, normal third person gameplay).
Crash Fixes
Fix issue with game props that could cause an endless loop issue and potential crash when a level is streaming.
Massive Level Design Changes With Impacts Beyond the Realms of Space and Time
Removed duplicate Naomi from Burramudgee.
Save Games
Fixed issue with loading an original save game (from a very early build when the game was in Early Access) not loading correctly with latest code.
UI
Wiggle controls (eg to shake off Frills attached to Bunyips) string updated to handle gamepad and keyboard controls.
Bunyip Mortar control instructions now gives the correct controls for all languages. (Left/right stick were swapped, and no mention of Right Trigger to fire, in non-English languages).
Fixed subtitles for non-English languages, that had broken button icons displayed
Fixed the text that is displayed when the game cannot find a TY2 save game
Fix for dunny not animating when playing all tracks or random tracks (ie, multiple races without returning to frontend between).
On the rang hud, hide the "what direction is the gamepad stick being held" UI graphic element, when the sticks are not being used.
Source
Changelog.gg summarizes and formats this update. How we read updates.
