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Steam News31 October 20187y ago

TY2 Build v1.09 (r3821) Has Been Released (Misc bug fix build)

Hi all, We've released a new patch for TY2, which is a miscellaneous bug fix build. Changes in this version are as per the below. If there are any problems, please let us know.

Full notes

Full TY the Tasmanian Tiger 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition9 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
addedHi all, We've released a new patch for TY2, which is a miscellaneous bug fix build. Changes in this version are as per the below. If there are any problems, please let us know. Cheers Linds Art
changedSmall fix for clamping of UI art in shops.
changedAudio
changedReduced the volume of the enemy drop ship engines slightly to help reduce audio clutter in the first level.
fixedFix for camera popping out of water when TY gets hurt or does a claim (picks up a collectable) underwater.
fixedFix for a camera-getting-stuck issue.

TY the Tasmanian Tiger 2 changes

addedHi all, We've released a new patch for TY2, which is a miscellaneous bug fix build. Changes in this version are as per the below. If there are any problems, please let us know. Cheers Linds Art
changedSmall fix for clamping of UI art in shops.
changedAudio
changedReduced the volume of the enemy drop ship engines slightly to help reduce audio clutter in the first level.
fixedFix for camera popping out of water when TY gets hurt or does a claim (picks up a collectable) underwater.

Hi all, We've released a new patch for TY2, which is a miscellaneous bug fix build. Changes in this version are as per the below. If there are any problems, please let us know. Cheers Linds Art

  • Small fix for clamping of UI art in shops.

Audio

  • Small tweaks to volumes of NPC lasers.

  • Reduced the volume of the enemy drop ship engines slightly to help reduce audio clutter in the first level.

Camera

  • Fix for camera popping out of water when TY gets hurt or does a claim (picks up a collectable) underwater.

  • Fix for a camera-getting-stuck issue.

Controls

  • Reset to Default no longer removes bindings for non-rebindable keys.

  • Don't require the player to neutralise the input when changing to first person view camera before it will begin responding to input.

  • Updated mouse aiming for rang throwing with fixes so that rangs don't throw into the ground when the camera is pointed at the ground (eg, normal third person gameplay).

Crash Fixes

  • Fix issue with game props that could cause an endless loop issue and potential crash when a level is streaming.

Massive Level Design Changes With Impacts Beyond the Realms of Space and Time

  • Removed duplicate Naomi from Burramudgee.

Save Games

  • Fixed issue with loading an original save game (from a very early build when the game was in Early Access) not loading correctly with latest code.

UI

  • Wiggle controls (eg to shake off Frills attached to Bunyips) string updated to handle gamepad and keyboard controls.

  • Bunyip Mortar control instructions now gives the correct controls for all languages. (Left/right stick were swapped, and no mention of Right Trigger to fire, in non-English languages).

  • Fixed subtitles for non-English languages, that had broken button icons displayed

  • Fixed the text that is displayed when the game cannot find a TY2 save game

  • Fix for dunny not animating when playing all tracks or random tracks (ie, multiple races without returning to frontend between).

  • On the rang hud, hide the "what direction is the gamepad stick being held" UI graphic element, when the sticks are not being used.

Source

Steam News / 31 October 2018

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