HomeGamesUpdatesPricingMethodology
Steam News15 January 20265mo ago

Gameplay Update: Wave Battle Fix, Combat Speed & Stability

This update focuses on improving combat flow, clarity, and pacing, while bringing back Wave Combat in a more stable form. A lot of this comes directly from player feedback, and we thank you for that.

In this update5

Full notes

Full Twiwood Tales update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions7 changes0 removals
  • Fixes
  • Balance
  • Gameplay
  • Maps
  • Performance
  • Events
fixedCombat & EncountersWave Combat fixed and reintroduced Wave Combat is now back and replaces Ambush battles on shield icon nodes .
addedCombat & EncountersAmbush battles expanded Any battle now has a chance to become an Ambush , featuring higher-level enemies. Ambushes are now placed where they were originally intended.
changedCombat & EncountersImproved Ambush & Wave visibility Clearer Ambush announcements Added an info indicator in the upper-right corner showing Ambush or Wave (n/n) status for convenience
changedCombat & EncountersEnemy list ordering improved Enemies now appear in the target list from top to bottom , matching their left-to-right position on the battlefield .
addedCombat Speed & ReadabilityBattle speed setting added Enemy movement speed can now be increased up to x3 . Available in Main Menu Settings and in-battle Settings If changed mid-battle, allow one turn for the speed to fully readjust
addedCombat Speed & ReadabilityExperimental Skip command added A new Skip command has been added to the Command window. For now, it allows players to skip their turn . This feature is experimental and will be expanded and refined over time.

Twiwood Tales changes

fixedWave Combat fixed and reintroduced Wave Combat is now back and replaces Ambush battles on shield icon nodes .
addedAmbush battles expanded Any battle now has a chance to become an Ambush , featuring higher-level enemies. Ambushes are now placed where they were originally intended.
changedImproved Ambush & Wave visibility Clearer Ambush announcements Added an info indicator in the upper-right corner showing Ambush or Wave (n/n) status for convenience
changedEnemy list ordering improved Enemies now appear in the target list from top to bottom , matching their left-to-right position on the battlefield .
addedBattle speed setting added Enemy movement speed can now be increased up to x3 . Available in Main Menu Settings and in-battle Settings If changed mid-battle, allow one turn for the speed to fully readjust

This update focuses on improving combat flow, clarity, and pacing, while bringing back Wave Combat in a more stable form. A lot of this comes directly from player feedback, and we thank you for that.

Combat & Encounters

  • Wave Combat fixed and reintroduced Wave Combat is now back and replaces Ambush battles on shield icon nodes.

  • Ambush battles expanded Any battle now has a chance to become an Ambush, featuring higher-level enemies. Ambushes are now placed where they were originally intended.

  • Improved Ambush & Wave visibility

    • Clearer Ambush announcements

    • Added an info indicator in the upper-right corner showing Ambush or Wave (n/n) status for convenience

  • Enemy list ordering improved Enemies now appear in the target list from top to bottom, matching their left-to-right position on the battlefield.

Combat Speed & Readability

  • Battle speed setting added Enemy movement speed can now be increased up to x3.

    • Available in Main Menu Settings and in-battle Settings

    • If changed mid-battle, allow one turn for the speed to fully readjust

  • Experimental Skip command added A new Skip command has been added to the Command window. For now, it allows players to skip their turn. This feature is experimental and will be expanded and refined over time.

  • Combat Legend visibility improved The combat legend has been made more noticeable after reports that it was easy to miss.

Balance & Mechanics

  • Enemy resistances added to bombs Bomb damage is now properly affected by enemy resistances.

  • Ambush and Wave battles are still evolving These systems will continue to receive updates as development progresses. This update focuses on stability first.

Visual & Performance Improvements

  • Smoother loading for the Moonlit battle map

  • Additional battlefield jiggle animations Added extra jiggle to Bunny and Batsy during combat.

❄️ Winter Event

  • The Winter Event has now ended. It will return next winter, with more content planned.

If you’re enjoying the game, leaving a Steam review really helps us a lot. Thank you for playing and for all the feedback so far!

Source

Steam News / 15 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.