Full notes
Full TwinZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Maps
- Store
- Balance
TwinZ changes
The following elements have been added and/or modified:
The "final" dungeon has been reworked to improve pacing and navigation
More frequent save points have been added to dungeons
Global adjustment of enemy and boss statistics, as well as their reward rates
Interface size can now be adjusted in the options
Added maps and cursors to guide the player through the castle and the zone 2 dungeon
Added a main quest journal to remind the player of completed actions and the current objective
Reduced prices for certain shop items
Increased the hitbox size of the playable character’s punch and removed knockback when using it
Added a merchant NPC in front of certain boss rooms
Visual updates to some environmental elements
Reduced magic costs and/or improved magic effects
Simplified fishing, with rewards for each caught fish as well as milestone rewards
Increased drop rates for health hearts and magic crystals when defeating enemies
Expanded the number of locations where weapons can be changed (added in a village and a dungeon)
Added an NPC displaying accessible areas of the region and the items that can be collected there
Upon respawning after a game over, if the player’s HP and MP are below a certain threshold, they are now partially regenerated to prevent getting stuck at the respawn point
Source
Changelog.gg summarizes and formats this update. How we read updates.
