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Steam News8 February 20264mo ago

Content additions and global fixes

The following elements have been added and/or modified: The "final" dungeon has been reworked to improve pacing and navigation More frequent save points have been added to dungeons Global adjustment of enemy and boss st

Full notes

Full TwinZ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions7 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Store
  • Balance
addedThe following elements have been added and/or modified:
changedThe "final" dungeon has been reworked to improve pacing and navigation
addedMore frequent save points have been added to dungeons
changedGlobal adjustment of enemy and boss statistics, as well as their reward rates
addedInterface size can now be adjusted in the options
addedAdded maps and cursors to guide the player through the castle and the zone 2 dungeon

TwinZ changes

addedThe following elements have been added and/or modified:
changedThe "final" dungeon has been reworked to improve pacing and navigation
addedMore frequent save points have been added to dungeons
changedGlobal adjustment of enemy and boss statistics, as well as their reward rates
addedInterface size can now be adjusted in the options

The following elements have been added and/or modified:

  • The "final" dungeon has been reworked to improve pacing and navigation

  • More frequent save points have been added to dungeons

  • Global adjustment of enemy and boss statistics, as well as their reward rates

  • Interface size can now be adjusted in the options

  • Added maps and cursors to guide the player through the castle and the zone 2 dungeon

  • Added a main quest journal to remind the player of completed actions and the current objective

  • Reduced prices for certain shop items

  • Increased the hitbox size of the playable character’s punch and removed knockback when using it

  • Added a merchant NPC in front of certain boss rooms

  • Visual updates to some environmental elements

  • Reduced magic costs and/or improved magic effects

  • Simplified fishing, with rewards for each caught fish as well as milestone rewards

  • Increased drop rates for health hearts and magic crystals when defeating enemies

  • Expanded the number of locations where weapons can be changed (added in a village and a dungeon)

  • Added an NPC displaying accessible areas of the region and the items that can be collected there

  • Upon respawning after a game over, if the player’s HP and MP are below a certain threshold, they are now partially regenerated to prevent getting stuck at the respawn point

Source

Steam News / 8 February 2026

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