Full notes
Full Twin Soul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Twin Soul changes
- Ancientmap
This is the same demo we showcased at Day of the Devs: San Francisco Edition, now available for everyone to play.
Twin Soul is a side-scrolling action game inspired by ancient myth, where combat and sound become one.
Attack, dodge, jump, parry, and unleash special attacks — every action creates sound and builds the rhythm of battle.
Listen.
Watch.
Find your rhythm.
New in this demo:
New combat VFX that enhance the feel of battle
Charged melee attacks that add new timing and power to close combat
A new narrative element where fragments of the story are revealed through death
If you didn’t get a chance to try the demo at the event, we hope you enjoy experiencing it on Steam.
Source
Changelog.gg summarizes and formats this update. How we read updates.
