In this update4
Full notes
Full Twin Horizons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Compatibility
Twin Horizons changes
WE'RE BACK!
First of all, we all apologize for the total lack of updates. But we are working hard to get everything back on track!
To start this off, we will present you with three new songs over the course of this week.
The updates have added these songs!
GRIIID DISPLAY
The '70s Techno song! Unlockable from the start. Level 2 / 5 / 10 / - / - / 5 / 9 / 12
Bounce Around (Added on 17/Aug.)
These charts may be hard, but that may be not to worry about if you feel the beat of this bouncy tune! Unlockable at Level 10! Difficulties: 3 / 5 / 11 / - / - / 5 / 12 / 14
All in Sky (Added on 20/Aug.)
Uh oh, here comes the boss! This 'fusion' song comes with a Half-Extreme chart!!! Unlockable at Level 25! Difficulties: 4 / 9 / 12 / 14 / - / 9 / 12 / 15
Sneak peek for the next feature update
We have been scratching our heads at the large latency of audio this game has, somewhere around 0.12 seconds. This is VERY BAD for music games! We've got good news and bad news about this: The good news is that we think we have found to cut this latency down to at least half the amount. The bad news is, unfortunately, we don't have all the machines that can reproduce reasonable playing environments (especially, Windows.) For this reason, we cannot conduct a full test for this change.
For this reason, we may publish this feature update as a beta branch. If it does not seem to affect your gameplay, then this feature will go into the stable channel. When the branch is ready, we will publish another update here!
Source
Changelog.gg summarizes and formats this update. How we read updates.
