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- TWIN FLAMES
Demo Coming Down June 12th — Play Before It's Gone
The Twin Flames demo is leaving Steam on June 12th. If you haven't tried it yet, this is your last chance. What's next: We're in final production — polishing every detail and adding Online Co-op, so you can play with so…
Patch notes1 changeGameplay - TWIN FLAMES
Twin Flames – Release Update
Hello everyone, I want to share an important update regarding TWIN FLAMES. The release of the game is being postponed by at least 6 months to a year. Game development is challenging, and developing a game solo is even h…
Announcement1 changeGameplay - TWIN FLAMES
Twin Flames • Lava Split-Screen Co-op Preview | 57 Days Left
Hello everyone! 🌿 Today I focused on split-screen clarity for the Lava Zone: Cleaned up the divider line Balanced lighting across both screens Heat haze tuned for readability Ember particles synced properly Improved ca…
Announcement2 changesGameplay - TWIN FLAMES
Twin Flames • Lava Area Atmosphere Loop | 58 Days Left
Hello everyone! 🌿 Today I polished the Lava Area’s atmosphere: Softer glow around molten rock Gentle floating embers Light heat distortion for depth Warm, calm lighting passes Even in the “dangerous” zones, Twin Flames…
Announcement - TWIN FLAMES
Day 24 — Puzzle Tile Animation Polish | 62 Days Left
Hello everyone! 🌿 Today I focused on improving puzzle tile animations and feedback: Soft pulse animations Clearer “selected” states Subtle glow for interactable tiles Smoother movement feedback when solving steps These…
Announcement2 changesGameplay - TWIN FLAMES
Twin Flames • Rudra World Interaction Preview | 63 Days Left
Day 23 broadcast! A calm loop showing early interactions inside Rudra World — glow cues, soft character steps, and the gentle vibe of the hub. If you enjoy atmospheric puzzle games, a wishlist supports this solo project…
Announcement - TWIN FLAMES
Twin Flames • Rudra World Ambience Loop | 64 Days Left
Hello everyone! 🌿 Today’s development focus was the ambience design for Rudra World, the central hub of Twin Flames. Worked on soft wind layers, warm pads, and subtle audio textures. These quiet details make the world…
Announcement1 changeUI/audio - TWIN FLAMES
Twin Flames • Rudra World Blockout Preview | 65 Days Left
Day 21 broadcast! Sharing a gentle loop of the Rudra World blockout — early shapes, flow testing, and the calming central hub energy. If you enjoy atmospheric puzzle adventures, a wishlist supports this solo project a L…
Announcement - TWIN FLAMES
Twin Flames • Puzzle Clarity Improvements | 66 Days Left
Day 20 broadcast! Showing early-game puzzles with today’s clarity updates, softer tile highlights, and gentle board transitions. If you enjoy calm puzzle games, a wishlist supports this solo project a LOT. 💛🔥
Announcement - TWIN FLAMES
Twin Flames • Cinematic Camera Loop | 73 Days Left
Day 11 broadcast! A slow loop of gentle camera movements across puzzle areas — calm, peaceful, atmospheric. If you enjoy relaxing puzzle games, a wishlist really helps this solo
Announcement - TWIN FLAMES
Twin Flames • Early Puzzle Flow Preview | 74 Days Left
Day 10 broadcast! A slow loop of early-game puzzle boards and gentle transitions. Peaceful, atmospheric, and relaxing. If you enjoy cozy puzzle gameplay, a wishlist means the world. 💛🔥
Announcement1 changeGameplay - TWIN FLAMES
Twin Flames • Level Flow Preview (Calm Puzzle Journey) | 77 Days Left
Day 7 broadcast! Sharing a gentle camera loop across several puzzle boards to show the level flow. Slow, quiet, atmospheric — perfect for cozy puzzle players. If you like the vibe, a wishlist helps the game reach more p…
Announcement - TWIN FLAMES
Day 6 of the countdown! 78 days left until Twin Flames releases. 💛🔥
Hello everyone! 🌿 For Day 6, I focused on UI and interaction polish — small changes like highlight glow, button transitions, and menu softness. These help keep the game feeling calm and clean. Below are a few updated U…
Announcement2 changesUI/audio - TWIN FLAMES
Twin Flames • Forest Ambience + Soft Footsteps | 79 Days Left
Hello everyone! 🌿 Today, I focused on audio polish: adjusting footsteps for both characters, balancing ambient loops, and adding tiny atmospheric cues in the Forest Zone. Twin Flames is meant to be a calm, peaceful puz…
Announcement3 changesUI/audio - TWIN FLAMES
Day 4 — Updating Movement Animations
Hello everyone! Day 4 of the countdown! 80 days left until Twin Flames releases. 💛🔥 Today I put some time into cleaning up character animations — adjusting timing, polishing transitions, and making the movement feel s…
Announcement1 changeGameplay - TWIN FLAMES
Twin Flames — Forest Ambience Loop 🌲 (82 Days Left)
Day 2 broadcast — calming Forest Zone ambience from Twin Flames. Slow camera flyovers, soft lighting. If you like the vibe, please consider wishlisting the game on Steam — it helps this solo project a lot. 💛 Steam: [TW…
Announcement


