Full notes
Full Twin Edge update
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Repeated intro
Hey everyone! Since the release I've been working on a couple stuff and I'm ready to showcase them in this patch!
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Events
- Maps
Game:
Quick restart key now shows a circle which fills and restarts if it's fully filled
You can now press esc in the menu to close floating windows (such as the achievement window)
End screen now shows mutators used in the play
Skin preview in the shop now resets to current equipped skins if you quit and reenter the shop (previously it kept the skins you were previewing)
Hold release has slightly bigger timing window leniency now
Added a setting for muting audio when the game is in the background
Added a setting for toggling whether hold ends play a hitsound
Added a setting for enabling a judgement bar during the game
Added a global scoreboard in the song pack selection screen menu
Added an option to toggle between friends only and global scores on leaderboards (may not work if you're using nicknames for friends on steam)
Game Bugfixes:
Song pack menu now correctly shows last pack played every time
Accuracy display during gameplay with No Hold now shows accurate values
Cursor particles with a cursor skin shouldn't appear purple anymore
The "ez" disc symbol shouldn't appear purple anymore
Editor:
Holding alt/ctrl/shift in the editor should work more consistently
Ctrl clicking a single selected note now unselects it if you have more selected notes
Disabled a functionality of pasting a song event to currently selected song event, now you can only paste to event on current time, or paste to a new event if there's no event on current time
Temp folder now gets deleted if you don't save your map and quit the editor
A warning now shows if you try to save your map without any notes/display name/artist name/difficulty name
If you're creating a map, and a temp folder already exists, it renames it to temp_Backup, this should in theory make it impossible to overwrite a map
Snap/zoom levels now persist between map playtests
Editor Bugfixes:
Changed how the custom maps are internally loaded on native linux/mac, let me know if the mac/linux editor issues still persist
Breaks shouldn't now create when there's a hold note in their way (requires a resave if a map already has those)
Map setup input fields (display name, etc.) now stop shortcuts from happening while you're editing them
Particle dropdowns load correctly now with the map, previously it all defaulted to Sprinkles when you clicked them
Multiple selection swap sides should work better now if you're trying to swap sides of two selected notes on the same time (for example if left note is a normal note and right note is a hold start)
Source
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