Full notes
Full Turret Sector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Turret Sector changes
Major changes in V1.2 include -
An overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted. This allows for all turrets to have an equal chance of upgrading, instead of later turrets, which attack weakened enemies. - Enemy health bars have been added. These can be toggled on/off by pressing 'H'.
Minor changes in V1.2 include -
Badly damaged enemies emit black smoke, showing that they are close to being destroyed. - Scanning Turrets have been renamed to Basic Turrets, to remove any misunderstanding about what they do. - Environment colliders have been updated. More updates are planned, if you wish to provide feedback or report a bug, please do so at kittikstudio@gmail.com.
Source
Changelog.gg summarizes and formats this update. How we read updates.
