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Steam News8 September 20178y ago

Turret Sector V1.2 Released

Major changes in V1.2 include - An overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted.

Full notes

Full Turret Sector update

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What changed

0 fixes1 addition0 changes1 removal
  • Balance
  • Gameplay
addedMajor changes in V1.2 include -An overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted. This allows for all turrets to have an equal chance of upgrading, instead of later turrets, which attack weakened enemies. - Enemy health bars have been added. These can be toggled on/off by pressing 'H'.
removedMinor changes in V1.2 include -Badly damaged enemies emit black smoke, showing that they are close to being destroyed. - Scanning Turrets have been renamed to Basic Turrets, to remove any misunderstanding about what they do. - Environment colliders have been updated. More updates are planned, if you wish to provide feedback or report a bug, please do so at kittikstudio@gmail.com.

Turret Sector changes

addedAn overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted. This allows for all turrets to have an equal chance of upgrading, instead of later turrets, which attack weakened enemies. - Enemy health bars have been added. These can be toggled on/off by pressing 'H'.
removedBadly damaged enemies emit black smoke, showing that they are close to being destroyed. - Scanning Turrets have been renamed to Basic Turrets, to remove any misunderstanding about what they do. - Environment colliders have been updated. More updates are planned, if you wish to provide feedback or report a bug, please do so at kittikstudio@gmail.com.

Major changes in V1.2 include -

  • An overhaul of how turrets are upgraded. Instead of checking how many kills a turret has, upgrading is determined by the amount of damage a turret has inflicted. This allows for all turrets to have an equal chance of upgrading, instead of later turrets, which attack weakened enemies. - Enemy health bars have been added. These can be toggled on/off by pressing 'H'.

Minor changes in V1.2 include -

  • Badly damaged enemies emit black smoke, showing that they are close to being destroyed. - Scanning Turrets have been renamed to Basic Turrets, to remove any misunderstanding about what they do. - Environment colliders have been updated. More updates are planned, if you wish to provide feedback or report a bug, please do so at kittikstudio@gmail.com.

Source

Steam News / 8 September 2017

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