Full notes
Full Turnover update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
Turnover changes
Notable Changes
Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
Music and sound volume can now be set separately in the Options screen.
All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.
v1.0.874 Changelog
- NewAdded separate options for sound and music volumes in the Options screen so they can be set independently.
- Changed/AllFloors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
- Changed/AllDecreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
Changed/All: Clarified some HUD text.
- Fixed/AllFixed a few tiny edge cases where enemy vision cones would not render correctly
- Fixed/AllFixed a few tiny edge cases where collision would not register correctly.
- Fixed/AllFixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
- Fixed/AllFixed an issue with fire generation.
- Fixed/AllFixed a number of 21:9 resolution menu scaling issues.
- Fixed/AllFixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
- Fixed/AllFixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
- Fixed/AllFixed a tiny handful of potential crashes.
- Fixed/AllFixed an annoyance in the Binds screen where the selection blip would not play.
- Fixed/LinuxFixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
Source
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