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Steam News29 January 20188y ago

Turnover Updated: v1.0.874

Notable Changes Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.

Full notes

Full Turnover update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes3 additions4 changes0 removals
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
changedNotable ChangesMost graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
addedNotable ChangesMusic and sound volume can now be set separately in the Options screen.
fixedNotable ChangesAll 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.
addedv1.0.874 ChangelogNew: Added separate options for sound and music volumes in the Options screen so they can be set independently.
addedv1.0.874 ChangelogChanged/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
changedv1.0.874 ChangelogChanged/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.

Turnover changes

changedMost graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
addedMusic and sound volume can now be set separately in the Options screen.
fixedAll 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.
addedNew: Added separate options for sound and music volumes in the Options screen so they can be set independently.
addedChanged/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.

Notable Changes

  • Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.

  • Music and sound volume can now be set separately in the Options screen.

  • All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.

v1.0.874 Changelog

  • NewAdded separate options for sound and music volumes in the Options screen so they can be set independently.
  • Changed/AllFloors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
  • Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.

  • Changed/AllDecreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
  • Changed/All: Clarified some HUD text.

  • Fixed/AllFixed a few tiny edge cases where enemy vision cones would not render correctly
  • Fixed/AllFixed a few tiny edge cases where collision would not register correctly.
  • Fixed/AllFixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
  • Fixed/AllFixed an issue with fire generation.
  • Fixed/AllFixed a number of 21:9 resolution menu scaling issues.
  • Fixed/AllFixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
  • Fixed/AllFixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
  • Fixed/AllFixed a tiny handful of potential crashes.
  • Fixed/AllFixed an annoyance in the Binds screen where the selection blip would not play.
  • Fixed/LinuxFixed a potential crash issue when a user's HOME directory could not be determined for config/save files.

Source

Steam News / 29 January 2018

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