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Steam News6 June 201610y ago

Update 1.0.0.8 - difficulty curve alignment

After the reviews, let's plays and comments from players we found the places in the game that may be too hardcore.

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAfter the reviews, let's plays and comments from players we found the places in the game that may be too hardcore. And we decided to make some tweaks in this update: - Level 01_03 "Household Chores" - jump height was increased, now house attic can be reached by left wall of the house, without passing through the 1st floor (kitchen, living room and garage) - Level 01_05 "Observatory" - Added description of how to win drone - "Hit the drone only when it’s charging on the switchboard", also drone has only 3 HP instead of 6, and jump height was increased - Level 03_04 "Golf in the Dark" - now the sign-pointer in the middle of the level shows the direction in which you should make a "leap of faith" General Improvements: - Some repetitive sounds was remade - In some levels jump height was increased - All runner levels was reworked (to alignment difficulty spikes) and responsiveness of the jumps was increased Please, leave a comment here about what should we do to make our game even better?

After the reviews, let's plays and comments from players we found the places in the game that may be too hardcore. And we decided to make some tweaks in this update: - Level 01_03 "Household Chores"- jump height was increased, now house attic can be reached by left wall of the house, without passing through the 1st floor (kitchen, living room and garage) - Level 01_05 "Observatory"- Added description of how to win drone - "Hit the drone only when it’s charging on the switchboard", also drone has only 3 HP instead of 6, and jump height was increased - Level 03_04 "Golf in the Dark"- now the sign-pointer in the middle of the level shows the direction in which you should make a "leap of faith"General Improvements: - Some repetitive sounds was remade - In some levels jump height was increased - All runner levels was reworked (to alignment difficulty spikes) and responsiveness of the jumps was increased Please, leave a comment here about what should we do to make our game even better?

Source

Steam News / 6 June 2016

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