Full notes
Full TurnBreak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Performance
Version 0.7.4.0 is LIVE! Restart Steam to receive the changes immediately.
ADDITIONS:
New Items! - Medical Sprays, Heal Breaker HP from various triggers - Synergy Surges, Gain Extra Synergy during battle - Rally/Revenge Stone, Encores matching Elements - Sun/Moon Band, Bolsters Beasts on Odd/Even Rounds - Talent Breaker, Do more damage to Talents - Power Orb, Upgrade a Beasts Power (Consumable) - Point Guard, Adds Guard to the Breaker
Arena Context Button - Holding R Mouse will display the items being held by each Beast without having to hover over them. This also allows you to read what the item does.
Summoning Room! - Added Viewing Summonable Beasts in the Summoning Pit
ADJUSTMENTS:
Changed Abilities! - [Chargle|Zapcap] now grant [50%|100%] of Max Synergy Points - [Sabersect/Preylash/Mantasabre] no longer weaken self when triggering Bleed.
Camp Change! - Camps will now Boost a randomly selected Element by +3, its family by +2, and the remaining elements outside that family by +1. This change is in preparation for future Biome implementation.
FIXED: - Fixed an issue where equipping an item to a Beast that has an Item while the inventory was full deleted the item - Fixed an issue where ghost items that were cleared from the inventory did not update the item count properly - Playing more than 6 beasts in a turnbreak would softlock the game. - Enemy Beasts trigger Foresight would crash the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
