In this update12
Full notes
Full Turnbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Maps
- Balance
- Events
Turnbound changes
Offline Mode is Now Available
Greetings Spirits,
Today’s update introduces one of the most requested features from the community: Offline Mode.
Whether you're traveling, dealing with an unstable connection, or simply want to experiment with builds without going online, you can now play Turnbound anytime, anywhere. Your progress in Offline mode will be saved locally, but will also sync with Cloud Saves when you are connected again.
Offline Mode functions as a new profile separate from when you are playing online, so it’s important to remember that progress between offline and online mode is not shared and will not sync.
If you lose your connection during online play, you can switch to Offline Mode directly from the main menu.
But that’s not all in today’s update! The team has been hard at work on several more new features, read on to find out more:
New Features
Trinkets 2.0
The trinkets have a shiny new look and now have their own space in the Tile Catalogue, so you can see exactly what kinds are available for you to construct your builds!
Steam post image Tile Catalogue filtering
Speaking of the Tile Catalogue… we have added even more filtering options. Letting you filter tiles not just by their sets, but also their types, rarities or even keywords.
Tooltips 2.0
Tooltips have received an incredible makeover, to provide more clarity on what each tile does, its Sale price, type, rarity etc.
Preview Item Levels
From the tooltip, you can now preview how tiles improve as they level up, both inside and outside a run by pressing the spacebar from the tooltip
Steam post image
Shop Preview
As part of our overall visual improvements you can now see the effects of your actions in the shop before committing to them, costs, upgrades, and when synergies like “taunt” are active.
New Tiles
We also have 2 new Core Tiles entering the battlefield!
The Bound Beetle - This Tile becomes part of the Tile it points towards
Snake 6000 - Which spends all Ammo and gives all your Attack Tile +2 Power and +3 Health per Ammo
Gameplay Improvements
Character progression sped up for levels 2–8 to unlock abilities and ultimates faster
Big Numbers - You can now see the full damage dealt when destroying a tile
Currency Converter - when dragging a Tile your Coin balance is previewed before the action is performed
Chain Attack refinement - Each consecutive chain attack now reduces damage by 25%
Monkey Fur - Every 2 turns: Give the first adjacent Attack Tile +1 Chain attack
Seven Star Sword - When a Tile on your Board is destroyed, gain 1 Charge. Charged: Gain +1 Chain Attack
Monkey King Passive - Reduced power bonus from 1-2-3 to 1-1-2
Smaller is smarter Trinket changed : Small Tiles (1x1) gain 2 Thorns per Big Tile on your Board.
Arrow Dance Ultimate - Now grants bonus power to all Weapons, not just ranged weapons.
- Hair trick UltimateAmount of clones reduced from 3 to 2
- Toxic PostPoison damage increased from 2-3-5 to 2-4-6
- Big Bet TrinketHealth gained increased from 2 to 3
- Madcoin MouseCoins gained decreased from 2-3-4 to 1-2-3
- Recurring ShivPrice increased from 5 to 6
- Steal from the richUsage per round increased from 1 to 2
- Loot SackHealth decreased from 5-10-20 to 3-6-12
- Mirror MirrorHealth increased from 4-8-16 to 5-10-20
- FoamfaceTurn threshold decreased from 4-3-2 to 3-2-1
- Double Delight TrinketDouble triggers reduced from 5 to 3
- Doppelganger TrinketRemoved
Bug Fixes
Fix wrong execution order of chain reactions after a multi-target effect
Fix comeback challenge
Fix Robin Hood ultimate not taking poison buffs into account
Fix mirrored code entering in duels popup
Fix poison damage challenge counting poison incorrectly
Fix multi-select happening in the main menu when using a controller
Fix weapon slash animation sometimes targeting the wrong board
Fix Pocket Watch not triggering twice when battle start effects should trigger twice
Prize of Nottingham now gives coins per destroyed target but is limited by remaining ammo
Fix Slumber Party not giving power when sleeping was applied by the opponent
Fix Duel Code showing correctly (not [XXXXXX] )
Toxic Post no longer triggers when the source is destroyed
Fix Robin Hood Dodge Ultimate not counting dodges when the dodging item dies
Fix weapon revival during Snack Attack chain attacks causing negative chain attacks
Fix restoring saved window position and size when launching the game
Fix Sundial not rotating visually
New Language
Thai
As always, thanks to everyone who have supported us this far, anyone who has left feedback or suggestions - thank you for being here! In case you didn't know, we run events, dev streams and much more from our Discord every week :)
If you would like to let us know what Features you’re experimenting with first please follow us at any of the platforms below:
—
See you in the chambers,
The 1TK Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
