In this update6
Full notes
Full Turnbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings spirits!
What changed
- Balance
- Gameplay
- Store
- Fixes
- Maps
- Performance
Turnbound changes
Thank you for taking the cat's deal and being among the first souls to join us in the board - it has been a wild few days with so many new players. We are humbled by everyone who took the chance on our Early Access game, and grateful to have you here!
We are also very thankful to the creators who have shared both their builds and feedback with us! Don’t forget to check out their builds & channels via the Duels Feature Builds.
Here are just some of our favourite clips from this last week:
PatchXIII’s 1TK (shoutout to our namesake!)
Please feel free to share any great moments we may have missed, we would love to see them!
Once again, thank you for your support and to any of our players who took the time to leave us feedback. We try to watch as many videos/streams as we have time for, and we are always checking our Discord for bugs, feedback and suggestions.
If you have been here since the Demo, you know we aim to put out patches and fixes at least every week - we already did our first hotfix on Friday and this is our first real patch. In it, we have done our best to fix the most broken items, reworked the balancing, and implemented the most requested gameplay changes. Onto the patch notes:
Patch Notes 0.50.3:
General Balancing:
Hero Upgrades Costs
We’re lowering the cost of Hero upgrades - but that’s just the beginning. More improvements to the upgrade system are on the way, so stay tuned!
Cost Upgrade 1 -> 3 (was 7)
Cost Upgrade 2 -> 5 (was 9)
Alice Shop Ability: Wonderland Whirl
Uses increased from 3 to 4.
No more restriction of uses per round.
Wukong Ultimate: Stolen Thunder
Gained charges increased from 1 to 2.
Wukong Ultimate: Like a Dragon
Damage increased from 15 to 20 on the primary target.
Target changed from fully random to Taunt Items and Attack tiles.
Robin Ultimate: Poison Banquet
Poison 5 reduced to Poison 3.
Shop Re-roll Costs
Maximum cost for re-rolling decreased from 5 to 3.
Double Delight Trinket
Does no longer affect all consumables on the board, but the first 5 triggered uses.
Robin Hood Hero Tile
Robin made a powerful entrance - maybe a little too powerful in some areas. We’ve made an initial balancing pass on a few of his items and abilities.
Health 4/8/16
Was 5/10/20
Item Balancing:
Deathbloom Cannon
Deathbloom Cannon has been haunting plenty of unfortunate souls lately. To rein in this menacing plant, we’ve rolled out some major adjustments.
Removed the Damage Area
Only damages weapons (“was all attack tiles”)
Damage is a % of max health: 50%,100%,150%
Health increased to 4/8/16 from 3/6/9
Power increased to 5/10/20 from 1/2/4
Ammo increased to 2 from 1
Greenwood Cloak
Health: 4/8/16
Was: 5/10/20
Talley Stick
Health bonus: 5/10/20
Was: 6/12/18
Donation: 2/3/4
Was: 2/4/6
Archery Target
Health 3/6/12
Was: 5/10/20
Damage bonus 2/4/8
Was: 3/5/10
Dragon Whiskers
Damage Bonus: 3/4/5
(was 2/4/6)
Thousand Hair Whip
Required Charges reduced from 2 to 1.
Snecko Eye
Confusion: 6/4/4
Was: 6/3/2
Copy Card: 1/1/2
Was: 2/2/2
Rabbits
Health: 5/10/15
Was: 4/8/12
Content Update:
2 new Core Trinkets.
"Makes you stronger”
Each time Invincible is triggered on your Board, all Attack Tiles gain +5 Power."
“Uprising”
Every 3 Tiles that are destroyed on your Board, give +2 Power and +2 Health to your Attack Tiles.
Gameplay Changes:
When using a rematch token, the coin will now always flip the other way. This ensures that you can't randomly get the exact same outcome again.
Reduced the sell area to prevent accidental selling, added underglow to better highlight when a sell will occur.
Visual Changes:
Items in the shop now have a shadow, and a persistent rarity glow .
Bug Fixes:
Fixed a bug where you would not be granted Steam achievements if you had already unlocked the achievement in the demo. All missing achievements are automatically granted the next time you enter the main menu.
Fixed visual issues with Brambleline item, growth stage 5.
Fixed a hard crash caused by the item shake animation.
Fixed shield animation bug, which causes the taunt visual to break.
Fully charged items which wake up, now use their charges when they were supposed to use them before.
Fix a potential bug causing duplication of duel slots.
Fix a visual bug, when the Hero dies from poison and gets revived.
Duel code Inputfield now defaults to upper case letters
Share Code Popup does not cover the board anymore
First Monkey King Ultimate now targets taunt items or weapons if there is no taunt item
Fix a Bug where Revive would not trigger during Battle Start Phase
Pocket Watch now correctly brings Tiles to half Health of their current Health
Join our Discord & Follow along for updates.
Thank you as always for your support! And in case you missed it, if you bought the founders pack, we have a special Discord channel for those supporters!
Follow us here to stay updated:
Stay spooky and safe!
The 1TK Team
Source
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