Full notes
Full Turnament update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Turnament changes
Here's another round of fixes and small additions:
Added signal sound to cutscene 22 (thanks Djigallag)
Planet transitions in cutscenes now have a small effect (thanks Djigallag)
Cutscenes now have a low ambient noise in the background (thanks Djigallag)
You can now use L2/R2 or LT/RT or G/H to decrease/increase gamespeed in-game
Using the "turn cross" ability you can also turn them off now if all squares are turned already (thanks Djigallag)
Adjusted level 10 so you don't get hit by a drone immediately after loading the level
Added restart button instead of "return to title" button in campaign and challenge mode levels (thanks Darrn)
You can now leave some menus with SPACE (thanks Darrn)
Clicking on slider arrows left or right is now a bit better (i.e. Audio volume)
When checking controller glyphs, the example display is now forced to show controller icons (thanks Darrn)
Mouse cursor now gets hidden when playing with controller or keyboard
Slightly increased speed when moving cursor with controller stick
- Level editorFixed broken seeker being in front of level editor settings after playing once (thanks Darrn)
Fixed background of options not having their own blue tiles
Fixed WASD not working correctly in menus (thanks Darrn)
Fixed white line showing through in cutscenes where Neek and Adalina get displayed
Fixed issues with resolution check at startup. Switching to fullscreen also switches resolution correctly now (Thanks Darrn, Kowi, Hobo, Millie)
Thanks for playing Turnament 💎
Source
Changelog.gg summarizes and formats this update. How we read updates.
