Full notes
Full Turnament update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Turnament changes
Endless Mode is now available in the demo! There are a lot of features planned for this mode, but you can already check it out. Progress and statistics will carry over to the full game.
Here's the full changelog:
Fully playable random generator (selectable on start screen)
Random Generator: Seekers, creators, crystals, projectiles, broken squares
Random Generator: Based on System.Random for Seeding, every seed results in the same string of levels
Random Generator: Level progression + starting point safe guards
Random Generator: Add minimum/maximum amount of crystals the higher your current level
Random Generator: Make sure to not spawn projectiles inside "walls"
- Random GeneratorAdd new transition that focuses on the seeker
Random Generator: Save last played random seed in settings
Random Generator: Let user select seed (+ randomize button)
- Random GeneratorAdded new mode for creator (rotating projectiles)
Random Generator: Remember high scores for each seed number
Fixed music option not being applied correctly at the start of the game
Fixed issue with video option arrows not always reacting to mouse hover (finally)
Fixed issue where you could walk into the lower left corner of the field
We have also reached over 500 players for the demo, which means there will be a level editor!
Thanks for playing Turnament!
Source
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