Full notes
Full Turmoil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
Dear Oil entrepreneurs,
Today's update brings some bug fixes and updated mechanics! Many thanks to everyone who reported bugs on the Turmoil Steam Community boards. Please know that even if we do not respond to every post, we do read them and your feedback is much appreciated!
Features
We changed the reward for picking up a ruby in deep mode. Instead of getting a bonus at the end of the level, you now directly get a bonus of $500 for your research fund.
Added some visual feedback for passing every 100m in Deepmode.
Bug fixes
Updated localization files
Fixed an issue where Deepmode levels sometimes had the background of the cliffs levels.
Fixed an issue where the extra time you get for using a diamond in the main game is not counted in your final profit of the level.
Fixed an issue with the water valve audio in deepmode and dynamite countdown audio not being affected by volume sliders.
Source
Changelog.gg summarizes and formats this update. How we read updates.
