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Latest Turing Complete updates
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- Turing Complete
Refactoring patch complete
This patch completely reworks how simulation of schematics work. This should increase simulation speed, fix random crashes from a memory leak and a race condition and make UI components work in fast simulation mode. Thi…
Announcement1 changePerformance - Turing Complete
A debrief and the road ahead
Debrief The original plan to have a "soft launch" of this game and scale up the player base slowly completely failed. Believing that games don't become popular without at least a bit of marketing, I thought I was well p…
Announcement7 changesCompatibilityGameplay - Turing Complete
New save system and how to fix missing IO components
The save menu has been upgraded with the following features: - Folder support - Use filenames up to 45 characters - Add descriptions to your schematics - Rename custom components without having them disappear in your ar…
Announcement2 changesFixGameplay - Turing Complete
0.158 Beta
WASD movement New Byte Expander and Byte Compressor that shows signed 8th bit A bunch of minor improvements to make the early game more accessible And a few bug fixes
Announcement1 changeGameplay - Turing Complete
Fixes performance drops in long play sessions
Some of you have been building large circuits and have been complaining that frame rates started to drop after playing for a while. This patch should fix that.
Announcement - Turing Complete
Custom component link moved
This patch contains lots of little updates I want to get out there, but I wanted to give a heads up about the following: The link from architectures to custom components is now found in the custom component panel. So cl…
Announcement - Turing Complete
Moved decoder level
In this patch the decoder level was changed and moved to an earlier more natural place. Your old decoder solution will still work but some of it might be outside the level boundaries. If this bothers you, just create a…
Announcement1 changeGameplay - Turing Complete
Changes to the level map
The player base grew by 100x over night so lately there has been a lot quick hot fixes for game breaking bugs. Those were uploaded as soon as I could. In this patch though, you will likely notice that layout of the leve…
Announcement1 changeMaps


