In this update2
Full notes
Full Turbo Sloths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Turbo Sloths changes
Hi there, fellows!
We are happy to share a fantastic piece of news with you: The Turbosloths game video has been published on the official Nvidia channel, which is amazing, because the game supports the state-of-the-art RTX and DLSS technologies.
Watch the video here: Turbo Sloths RTX On.
And now, to the update!
We have made a decent amount of improvements to the game itself, as well as gameplay: Locations now look way better thanks to more detail and number of destructible objects to interact with!
Different Turbojunk bodies now have their unique abilities:
- Additional Turbine enables you to jump over on-track obstacles.
- Thanks to Slow Time you will be able to delicately resolve tricky situations which may arise during the race.
- A Plasma Shield turns you into a megatorpedo, actually an overkill for those, who oppose you.
The game now will throw Megabosses at you for you to beat down.
Tracks now feature assisting and adverse mechanics. Some of these mechanics are designed to aid you during the race, while others do what it takes to toast you.
This latest update also features a great deal of minor improvements addressing the UI, storyline and gameplay.
Dear Friends, thank you very much for your vivid interest in our project. We will appreciate whatever kind and form of support you may show, as we are a small indie studio! You are always welcome to join us on Discord and put the game on your wishlists! Cheers and best of luck to all!
Source
Changelog.gg summarizes and formats this update. How we read updates.
