Full notes
Full Turbo Sloths update
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Repeated intro
Hello, everyone! The time is here to share a piece of news about the development progress. We have gone through many milestones developing our project.
What changed
- Performance
- Balance
- Gameplay
Turbo Sloths changes
What has been done? 1. We have built our own physical models for the in-game vehicles and made improvements to handling and on-track stability.
Sloth character backgrounds and artworks have been created. Our team has chosen to make 2D character modesl in order to accelerate the process and make them stand out and be memorable. We intend to create 3D models for these characters. Time shall tell, what’s coming next, but now, we’d like you to meet Joe, the mechanic, and Sue, a hot-tempered young lady in the races. These two are dying to meet you as well.
As of now, three racing tracks and the tutorial have been designed from the ground up. ːsteamhappyː
We have launched a dedicated Discord channel (https://discord.gg/KCs5Dg5X) and a Twitter account (https://twitter.com/Tsloths). You’re welcome to join our new-born community, where you may get a chance to win a game key, provided that you’re actively engaged in conversation and discussion.
What are we currently engaged in? We are now polishing racing modes, statistics, etc.
Apart from that, we are also designing the garage and vehicle customization capability.
The work on bots for the races has kicked in. Thanks to the new fellow in our team, the entire process should now run even better.
Thank you all for reading and stay in touch! ːsteamthumbsupː Turbo Sloths Game (@TSloths) / Твиттер twitter.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
