In this update1
Full notes
Full Turbo Overkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Security
Turbo Overkill changes
As you may have noticed for a week now, we are Steam Deck Approved! For those that are already playing on Steam Deck, a graphics quality setting has been provided to keep Turbo Overkill running as close to 60FPS as possible.
We've also rolled out Patch 1.2, which replaces most text prompts with controller glyphs. Controller rebinding is now also available. Anyone experiencing any issues with gamepads, please check that Steam Input is disabled or set to a profile that uses the games gamepad inputs.
Trading Cards are also now available!
We are also rolling out Patch 1.2 for the game. Some notable features include...
Custom Difficulties
Save File backups (can restore older saves via the Settings menu)
Custom framerate limiter
A snazzy new intro sequence
Infodex has been optimized for gamepads and the Steam Deck
Full changelog below!
Steam Deck Verified!
Custom Difficulties added
Added slider to change how long the Weapon Wheel hold time is
Save file backups can now be accessed via the Settings menu
Rebinds for gamepads have returned
Photomode working with gamepads
Custom framerate limiter
Added a new intro scene
Added more tips to the loading screen
Added music track to Splice Machine battle
Added Plasma Hazard to the level editor interactive menu
You can now change your test difficulty in TurboEd
Infodex now has larger text so its more easier to read on Steam Deck
Updated Infodex visuals and made navigation a bit more friendly
Tidied up Infodex status panel to be less cluttered
Fixed tiny text in Tutorial prompts
Added gamepad bindings to leaderboards
Added gamepad icons to most UI elements
Fixed Final Purge Arcade issues
Fixed bug with the Telefragger aim (green glowing enemies)
Fixed Dualshock support
Fixed end of Teratek Factory bugging out on final encounter
TurboJuice panel now works on multiply languages and correctly with gamepads
Fixed loading screen audio transition issues
Fixed aspect ratio issues with videos in the Codex
You can no longer headshot enemies with the rocket launcher
Potential fix for cinematics automatically skipping
- Custom MapsFixed corruption zone trigger having two of the same weapon
Potential fix for Rooftops soft lock door
Fixed bug where Security Drone's would shoot themselves
Fixed Boomer level 2 upgrade video not playing
Fire and Electrocution effects now show up on lower graphical settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
