Full notes
Full Turbo Overkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Compatibility
- UI and audio
- Performance
- Fixes
Patch 1.1 has arrived! Featuring a ton of new features and QOL improvements.
Arcade Mode
Arcade Mode is a new way to replay existing levels. We've extended the Endless mode's medal and score system into the campaign! Along with this, global leaderboards have been added.
Play something new with the Custom Maps overhaul!
Check out the new map browser with vastly improved navigation and visual flair. Want to create your own arena of destruction? Take a look at the all new Voxel Level Editor. Easily carve out your arena in seconds and publish for all to play!
Full changelog
Arcade Mode added
Massive level editor overhaul
Dualshock controller support
Episode 3 monsters added to Endless
Graphics settings expanded, added Shader Quality and Lighting Quality
Games file size reduced by half
Made world triggers far more reliable
Photomode now available for all languages
You can now remix some audio channels in the audio menu
Riding car hood no longer bugs out when respawning
Fixed respawn issues on Pressure Point
Reduced potential softlocks
- EndlessChainsaw Arms added to the shop for 50,000
- EndlessMost augments from Episode 3 now available
Fixed potential softlock on Rooftops tower encounter
Fixed buggy augment descriptions in the shop
Fixed inverted gamepad option for vehicles
Fixed Ascension teleport trigger issues
Fixed Magnum spin animation
Fixed Sloth's firing upon death
Fixed Heavy Duty on Maw Abberations
Telefrag medal now gives 200 points instead of 150
Instagib medal now gives 250 points per kill instead of 750
Fixed geo disappearing in Sunset Synthetica
Fixed Teratek Factory checkpoint bug on final arena
Episode 3 enemies added to Endless
Fixed Triple Kill medals
Added missile description to car tutorial
Splash damage no longer clips through walls
Microwave Beam damage on Plasma Gun resets between deaths
Fixed a hole in Vector-4
Teddy slam no longer damages players multiple times per single impact
Fixed Telefragger typo in Open Season
Fixed fog in Ascension on rooftop
Fixed Space bar bug making secret levels reset multiple times
Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing)
Fixed Run the Gauntlet achievement not working as intended
Fixed Pressure Point killcount in regards to boss arena monsters
Fixed Toxin Refinery killcount in regards to Slimers
Fixed several menu typos
Fixed bug where holding the gamepad jump button would not ascend vehicles
Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones
Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted
Drone collision volume increased
Kills added to level time text ingame
Source
Changelog.gg summarizes and formats this update. How we read updates.
