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Steam News8 June 20233y ago

The Final Episode: Part 1 -- OUT NOW

The neon-lit dystopia known as Paradise has been overrun by Syn, an all-seeing artificial intelligence dead-set on destruction.

Full notes

Full Turbo Overkill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change0 removals
  • Maps
  • Balance
fixed------ HEADLINE ------- - Beginnings of a Codex added! Containing lore, monster killcounts and tutorials. Some descriptions are still a work in progress - Exodus 2.0, motorbike replaced with a hover bike. Map completely revamped and extended. - Vastly improved gamepad support (no support for the built in level editor however) - You can now rebind gamepad buttons - Option to toggle micro missile launcher - Augments now have letters displaying which slot they belong to (in the Splice shop) - More polish on Jazz and Ripper boss fights - Fixed custom maps, players no longer fall through the floor on start - Car now fires rockets
fixed------ ENDLESS ------- - Highlight added to last remaining enemies in a wave - Armor now shows up in all difficulties - Option to have enemies drop health and ammo on death added to options - Slider to set the monster starting wave offset - Fixed map collision issues - Prompt added to let players know their Zhen intake is multiplied - Endless: Items will respawn at the end of waves - Fixed ammo placement in regards to Hazard Zones
fixed------ CUSTOM MAPS ------- - Fixed navigation issues where TurboScape geometry was not generating navigation meshes
fixed------ BOSS FIGHTS ------- - Ripper fight: She now fires Micro Missiles - Ripper fight: Improved Jetpack effects - Ripper fight: Sound effects pass - Ripper fight: Larger hitbox on Ripper - Ripper fight: Improved decoy spawn effects - Ripper fight: Fixed bug where Ripper decoys could be targetted past their death - Ripper fight: Telefragger now fires 3 shots, and they are devastating! - Ripper fight: Ripper now only spawns health and ammo when she enters the Jetpack state - Ripper fight: Ripper shotgun blast is super effective up close, but will only trigger when the player gets too close - Jazz fight: You can now electrocute Jazz - Jazz fight: Health increased from 4000 to 9000 - Jazz fight: He will no longer activate Turbo-Time if he is on fire - Jazz fight: Made hitbox larger (he more thicc) - Jazz fight: Added environmental traps that will cause Jazz to flinch - Jazz fight: The frequency of time Jazz taunts the player is reduced by half - Jazz fight: Reduced spread and increased damage of uzi shots
changed------ BALANCE ------- - Rockets reduced from 28 to 18 - Changing difficulty will now reload the last checkpoint and will reconfigure the level to spawn items correctly - You can no longer change difficulty to one higher than what you have selected ingame (prevents level breaking) - Virgin Blood balancing: Damage reduced to 0.3 from 0.55 - Virgin Blood balancing: Projectile Speed values reduced to 0.5 from 0.75 - Enemies now run 2x faster on the difficulty 'Serve Me Pain' - The Teddy's slam attack has been completely refactored, now makes a ring of damage around his position, rather than a tracking attack - Removed Teddy shockwave warning, since the attack has been refactored - Belcher grenade explodes with the pink explosion if its been grabbed (far more effective) - Belcher grenade aligns correctly when released from Plasma Gun projectile grab - Slightly slowed down Sloth rocket speed after
------ BALANCE ------- - Rockets2818------ BALANCE ------- - Rockets decreased, nerfDamage0.550.3Damage decreased, nerfProjectile Speed values0.750.5Projectile Speed values decreased, nerf

Turbo Overkill changes

fixed------ HEADLINE ------- - Beginnings of a Codex added! Containing lore, monster killcounts and tutorials. Some descriptions are still a work in progress - Exodus 2.0, motorbike replaced with a hover bike. Map completely revamped and extended. - Vastly improved gamepad support (no support for the built in level editor however) - You can now rebind gamepad buttons - Option to toggle micro missile launcher - Augments now have letters displaying which slot they belong to (in the Splice shop) - More polish on Jazz and Ripper boss fights - Fixed custom maps, players no longer fall through the floor on start - Car now fires rockets
fixed------ ENDLESS ------- - Highlight added to last remaining enemies in a wave - Armor now shows up in all difficulties - Option to have enemies drop health and ammo on death added to options - Slider to set the monster starting wave offset - Fixed map collision issues - Prompt added to let players know their Zhen intake is multiplied - Endless: Items will respawn at the end of waves - Fixed ammo placement in regards to Hazard Zones
fixed------ CUSTOM MAPS ------- - Fixed navigation issues where TurboScape geometry was not generating navigation meshes
fixed------ BOSS FIGHTS ------- - Ripper fight: She now fires Micro Missiles - Ripper fight: Improved Jetpack effects - Ripper fight: Sound effects pass - Ripper fight: Larger hitbox on Ripper - Ripper fight: Improved decoy spawn effects - Ripper fight: Fixed bug where Ripper decoys could be targetted past their death - Ripper fight: Telefragger now fires 3 shots, and they are devastating! - Ripper fight: Ripper now only spawns health and ammo when she enters the Jetpack state - Ripper fight: Ripper shotgun blast is super effective up close, but will only trigger when the player gets too close - Jazz fight: You can now electrocute Jazz - Jazz fight: Health increased from 4000 to 9000 - Jazz fight: He will no longer activate Turbo-Time if he is on fire - Jazz fight: Made hitbox larger (he more thicc) - Jazz fight: Added environmental traps that will cause Jazz to flinch - Jazz fight: The frequency of time Jazz taunts the player is reduced by half - Jazz fight: Reduced spread and increased damage of uzi shots
changed------ BALANCE ------- - Rockets reduced from 28 to 18 - Changing difficulty will now reload the last checkpoint and will reconfigure the level to spawn items correctly - You can no longer change difficulty to one higher than what you have selected ingame (prevents level breaking) - Virgin Blood balancing: Damage reduced to 0.3 from 0.55 - Virgin Blood balancing: Projectile Speed values reduced to 0.5 from 0.75 - Enemies now run 2x faster on the difficulty 'Serve Me Pain' - The Teddy's slam attack has been completely refactored, now makes a ring of damage around his position, rather than a tracking attack - Removed Teddy shockwave warning, since the attack has been refactored - Belcher grenade explodes with the pink explosion if its been grabbed (far more effective) - Belcher grenade aligns correctly when released from Plasma Gun projectile grab - Slightly slowed down Sloth rocket speed after

The neon-lit dystopia known as Paradise has been overrun by Syn, an all-seeing artificial intelligence dead-set on destruction. Paint the town red with dual chainsaw arms and rev up fresh carnage with a second chainsaw leg.

Cleanse the streets. Purge Syn.

Turbo's 1.0 launch will conclude the narrative with the second half of Episode 3 on July 18.

Full patch notes below.

------- HEADLINE ------- - Beginnings of a Codex added! Containing lore, monster killcounts and tutorials. Some descriptions are still a work in progress - Exodus 2.0, motorbike replaced with a hover bike. Map completely revamped and extended. - Vastly improved gamepad support (no support for the built in level editor however) - You can now rebind gamepad buttons - Option to toggle micro missile launcher - Augments now have letters displaying which slot they belong to (in the Splice shop) - More polish on Jazz and Ripper boss fights - Fixed custom maps, players no longer fall through the floor on start - Car now fires rockets

------- ENDLESS ------- - Highlight added to last remaining enemies in a wave - Armor now shows up in all difficulties - Option to have enemies drop health and ammo on death added to options - Slider to set the monster starting wave offset - Fixed map collision issues - Prompt added to let players know their Zhen intake is multiplied - Endless: Items will respawn at the end of waves - Fixed ammo placement in regards to Hazard Zones

------- CUSTOM MAPS ------- - Fixed navigation issues where TurboScape geometry was not generating navigation meshes

------- BOSS FIGHTS ------- - Ripper fight: She now fires Micro Missiles - Ripper fight: Improved Jetpack effects - Ripper fight: Sound effects pass - Ripper fight: Larger hitbox on Ripper - Ripper fight: Improved decoy spawn effects - Ripper fight: Fixed bug where Ripper decoys could be targetted past their death - Ripper fight: Telefragger now fires 3 shots, and they are devastating! - Ripper fight: Ripper now only spawns health and ammo when she enters the Jetpack state - Ripper fight: Ripper shotgun blast is super effective up close, but will only trigger when the player gets too close - Jazz fight: You can now electrocute Jazz - Jazz fight: Health increased from 4000 to 9000 - Jazz fight: He will no longer activate Turbo-Time if he is on fire - Jazz fight: Made hitbox larger (he more thicc) - Jazz fight: Added environmental traps that will cause Jazz to flinch - Jazz fight: The frequency of time Jazz taunts the player is reduced by half - Jazz fight: Reduced spread and increased damage of uzi shots

------- BALANCE ------- - Rockets reduced from 28 to 18 - Changing difficulty will now reload the last checkpoint and will reconfigure the level to spawn items correctly - You can no longer change difficulty to one higher than what you have selected ingame (prevents level breaking) - Virgin Blood balancing: Damage reduced to 0.3 from 0.55 - Virgin Blood balancing: Projectile Speed values reduced to 0.5 from 0.75 - Enemies now run 2x faster on the difficulty 'Serve Me Pain' - The Teddy's slam attack has been completely refactored, now makes a ring of damage around his position, rather than a tracking attack - Removed Teddy shockwave warning, since the attack has been refactored - Belcher grenade explodes with the pink explosion if its been grabbed (far more effective) - Belcher grenade aligns correctly when released from Plasma Gun projectile grab - Slightly slowed down Sloth rocket speed after

Source

Steam News / 8 June 2023

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