Full notes
Full Turbo Kid update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey hey HEY! We're back with another update, kids! 🔥
What changed
- UI and audio
- Gameplay
- Events
- Performance
- Fixes
- Maps
Turbo Kid changes
Turbo Kid will be part of a few digital festivals soon, we'll have news for you. Until then, be sure to leave a review and tell your besties and favorite creators about the game, it helps a ton! 🙏
Without further ado, let's dive right into today's patch notes. Keep the bug reports and suggestions coming!
Improvements
Added a restart button to the Arena and Bike Tricks mini games.
Multiple tweaks and improvements to most of the boss fights.
New animation for the energy bar when getting an upgrade.
Improved texts in the menus.
Added a Discord button to the main menu. (Join us! https://turbokid.gg/discord)
Improved the auto-rotation on the bike so it's harder to fall when not using any tilts.
Added Naomi on the west side of the
Skatepark
to give you the zone intro if you arrive by the
Junkyard teleporter
When the player runs out of
Turbo Energy
, the weapon is now automatically switched to the basic gun.
- Tweaked the way scraps are displayed in the HUDadded scrap no longer decreases as the bank increases to help players better understand how much scrap is collected.
Updated localization for keyboard inputs.
Made the keyboard key instructions in the tutorial clearer.
Delayed the minimap appearing at the start of the game to improve the intro.
You can now save after completing a
bike race minigame
but before getting the reward.
Fixes
The
Drone Spider
now only shoots from the top instead of glitch out when the visual controller is disabled.
Adjusted the
Oozinator
arm position.
Stopped the
Saw gun
projectile from bouncing if the last hit destroys the target.
Fixed players being able to switch tabs even when a popup was displayed in the settings menu.
Tweaked some steel beams that were too difficult to grab.
Improved the performance on the scraps system.
Fixed an issue that stopped players going down ladder if they were partially on it and partially on solid ground.
The
Flying head spawner
was sometimes leaving the light on when destroyed.
Instructions for new weapons were displaying keyboard instructions instead of controller instructions when needed.
Fixed an issue where
Becca and Witch
would disappear after
defeating Becca
if the player moved far enough for them to be off-screen.
Added a missing
Lighting gate switch
to the map in the
Skatepark.
Shooting while emoting was sometimes causing the animation transition to get stuck for a few seconds. Can y'all stop finding weird ways to break the game pls?? (but if you do anyways let us know)
Fixed some weirdness when trying to do tricks while both wheels were still on the floor.
Fixed an issue where bosses starting cutscenes would be skipped if the player died once during the current session.
Changed "Issac" to "Isaac". Our bad, dude.
Pressing back in the assist menu would sometimes close the whole menu.
Shivers
would sometimes keep prompting you with "Y" when you finished his quest.
The
Destroy GG reserves
objective was being completed too soon.
Removed the random "Daddy!" dialog bubble that came out of nowhere in a cutscene.
Updated the German translation of "Cartridge". Thank you to those who reported this!
Naomi
would sometimes trigger the
Junkyard's
intro cutscene even if the player has already been there.
The cutscene where
Naomi prays in the Church
would sometimes trigger even if the player was already past that point.
There we go! Hope you've been enjoying Turbo Kid and keep the feedback and love coming! Have a great week-end. 🤘
Source
Changelog.gg summarizes and formats this update. How we read updates.
